EngineSetFrameRotation: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
No edit summary
(Replaced content with "{{Delete|Renamed function}}")
Line 1: Line 1:
{{Client function}}
{{Delete|Renamed function}}
__NOTOC__
{{New items|3.0151|1.4|
This function set frame position for [[vehicle]] [[element]].
}}<br />
<br />
 
 
==Syntax==
<syntaxhighlight lang="lua">
bool engineSetFrameRotation ( vehicle theVehicle, string theComponent, float rX,
float rY, float rZ )
</syntaxhighlight>
 
===Required Arguments===
*'''theVehicle:''' The [[vehicle]] you wish to set frame rotation.
*'''theComponent:''' A component.
*'''fX:''' X axis.
*'''fY:''' Y axis.
*'''fZ:''' Z axis.
 
<br />
'''List of components:'''<br />
*special_1<br />
*special_2<br />
*special_3<br />
*special_4<br />
*special_5<br />
*bonnet<br />
*boot<br />
*bumper_1<br />
*bumper_2<br />
*chassis<br />
*door_1<br />
*door_2<br />
*door_3<br />
*door_4<br />
*exhaust<br />
*windscreen<br />
<br />
===Return===
Return true if frame rotation was set successfully, false otherwise.
 
==See Also==
{{Engine_functions}}
[[Category:Needs Example]]

Revision as of 13:14, 17 September 2012

Edit-delete.png This page is marked for deletion.

Reason: Renamed function
Actions: Delete (Administrators) - Discuss - What links here - Category