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Note: This page is under construction.
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There should be description.
Behaviour
- If object has originally 99999.0 Mass or/and TurnMass you can't move them like other dynamic objects (ex. beachball). Changing this property doesn't have effect too.
- Some dynamic objects (propably only weapon models, ex. ID 355) doesn't have collision until GTA create projectile.
List
Property
|
Description
|
Mass
|
weight of the object (kilograms 1 to 50000)
|
TurnMass
|
kg m^3 or some such dimension
|
Air Resistance
|
scale 0 (total resistance) to 1 (zero resistance)
|
Elasticity
|
scale 0 (no bounce) to 1 (full bounce) or more)
|
Percent Submerged
|
percentage 10 to 120
|
Uproot Limit
|
force magnitude required to uproot
|
CDMult
|
Collision Damage Multiplier (0.1 - 5.0 ish)
|
CDEff
|
Collision Damage Effect
|
SpCDR
|
Special Collision Response Cases
|
CamAv
|
Camera to avoid this object (0) for no (1) for yes
|
Expl
|
Causes Explosion or not
|
FX_TYPE
|
0 - no FxSystem, 1 - play when hit, 2 - play when destroyed, 3 - play when hit or destroyed
|
FX_OFFSET
|
offset from the pivot of the object (set x value to -999.0 to play at the point of collision)
|
FX_NAME
|
needs to be "none" if FX_TYPE is 0, otherwise must be the name of a valid effect
|
B-SM
|
Smash Multiplier
|
B-VX
|
Break Velocity X - velocity of breakable parts
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B-VY
|
Break Velocity Y
|
B-VZ
|
Break Velocity Z
|
B-VR
|
Break Velocity Rand - velocity randomness factor
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B-GUN
|
Gun Break Mode (0 - not breakable by gun, 1 - breakable, 2 - smashable)
|
G_SPK
|
Produce Sparks on Impact (0 - no sparks, 1 - sparks produced)
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ID
|
Name
|
Mass
|
TurnMass
|
AirResistance
|
Elasticity
|
PercSubmerged
|
Uproot
|
CDMult
|
CDEff
|
SpCDR
|
CamAv
|
Expl
|
FX_TYPE
|
FX_OFFSET
|
FX_NAME
|
B-SM
|
B-VX
|
B-VY
|
B-VZ
|
B-VR
|
B-GUN
|
B_SPK
|
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cardboardbox2
|
20.0
|
20.0
|
0.99
|
0.03
|
50.0
|
0.0
|
2.5
|
20
|
2
|
1
|
0
|
2
|
0.0
|
0.0
|
0.0
|
explosion_crate
|
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cardboardbox4
|
20.0
|
20.0
|
0.99
|
0.03
|
50.0
|
0.0
|
2.5
|
20
|
2
|
1
|
0
|
2
|
0.0
|
0.0
|
0.0
|
explosion_crate
|
|
cardboardbox
|
10.0
|
10.0
|
0.99
|
0.03
|
50.0
|
0.0
|
2.5
|
20
|
2
|
1
|
0
|
2
|
0.0
|
0.0
|
0.0
|
explosion_crate
|
|
cm_box
|
10.0
|
10.0
|
0.99
|
0.03
|
50.0
|
0.0
|
2.5
|
20
|
2
|
1
|
0
|
2
|
0.0
|
0.0
|
0.0
|
explosion_crate
|
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temp_cardbox
|
10.0
|
10.0
|
0.99
|
0.03
|
50.0
|
0.0
|
2.5
|
20
|
2
|
1
|
0
|
2
|
0.0
|
0.0
|
0.0
|
explosion_crate
|
|
pizzabox
|
10.0
|
10.0
|
1.00
|
0.03
|
50.0
|
0.0
|
2.0
|
20
|
2
|
1
|
0
|
2
|
0.0
|
0.0
|
0.0
|
explosion_crate
|
|
tar_gun1
|
99999.0
|
99999.0
|
0.99
|
0.1
|
50.0
|
0.0
|
5.0
|
20
|
0
|
1
|
0
|
2
|
0.0
|
0.0
|
0.0
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explosion_door
|
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tar_gun2
|
99999.0
|
99999.0
|
0.99
|
0.1
|
50.0
|
0.0
|
5.0
|
20
|
0
|
1
|
0
|
2
|
0.0
|
0.0
|
0.0
|
explosion_door
|
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kb_beer
|
30.0
|
30.0
|
0.99
|
0.03
|
50.0
|
0.0
|
1.0
|
20
|
0
|
1
|
0
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2
|
0.0
|
0.0
|
0.0
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explosion_door
|
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kb_beer01
|
30.0
|
30.0
|
0.99
|
0.03
|
50.0
|
0.0
|
1.0
|
20
|
0
|
1
|
0
|
2
|
0.0
|
0.0
|
0.0
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explosion_door
|
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record1
|
99999.0
|
99999.0
|
0.99
|
0.1
|
50.0
|
0.0
|
5.0
|
20
|
0
|
1
|
0
|
2
|
0.0
|
0.0
|
0.0
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explosion_door
|
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record2
|
99999.0
|
99999.0
|
0.99
|
0.1
|
50.0
|
0.0
|
5.0
|
20
|
0
|
1
|
0
|
2
|
0.0
|
0.0
|
0.0
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explosion_door
|
|
record3
|
99999.0
|
99999.0
|
0.99
|
0.1
|
50.0
|
0.0
|
5.0
|
20
|
0
|
1
|
0
|
2
|
0.0
|
0.0
|
0.0
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explosion_door
|
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e_test
|
99999.0
|
99999.0
|
0.99
|
0.1
|
50.0
|
0.0
|
5.0
|
20
|
0
|
1
|
0
|
2
|
0.0
|
0.0
|
0.0
|
explosion_door
|
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w_test
|
99999.0
|
99999.0
|
0.99
|
0.1
|
50.0
|
0.0
|
5.0
|
20
|
0
|
1
|
0
|
2
|
0.0
|
0.0
|
0.0
|
explosion_door
|
|
cutscene_beer
|
99999.0
|
99999.0
|
0.99
|
0.1
|
50.0
|
0.0
|
5.0
|
20
|
0
|
1
|
0
|
2
|
0.0
|
0.0
|
0.0
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explosion_door
|
|
dyn_wine_break
|
50.0
|
150.0
|
0.99
|
0.0
|
50.0
|
350.0
|
5.0
|
200
|
0
|
1
|
0
|
0
|
0.0
|
0.0
|
0.0
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none
|
1.0
|
0.0
|
0.0
|
0.1
|
0.07
|
2
|
0
|
|
dyn_wine_BOUNCE
|
50.0
|
150.0
|
0.99
|
0.0
|
50.0
|
350.0
|
5.0
|
200
|
0
|
1
|
0
|
0
|
0.0
|
0.0
|
0.0
|
none
|
1.0
|
0.0
|
0.0
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0.1
|
0.07
|
2
|
0
|
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CJ_B_OPTIC1
|
50.0
|
150.0
|
0.99
|
0.0
|
50.0
|
350.0
|
5.0
|
200
|
0
|
1
|
0
|
0
|
0.0
|
0.0
|
0.0
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none
|
1.0
|
0.0
|
0.0
|
0.1
|
0.07
|
2
|
0
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