CreateColPolygon: Difference between revisions

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(New page: __NOTOC__ {{Server client function}} This function creates a collision polygon. See [http://en.wikipedia.org/wiki/Polygon Wikipedia] for a definition of a polygon. The first set of X Y of...)
 
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*'''fX2:''' The 2st position of the collision polygon's bound point
*'''fX2:''' The 2st position of the collision polygon's bound point
*'''fX3:''' The 3st position of the collision polygon's bound point
*'''fX3:''' The 3st position of the collision polygon's bound point
*'''...''' From the 3rd position you can have as many points as you require to create the colshape.


===Returns===
===Returns===

Revision as of 18:06, 29 December 2008

This function creates a collision polygon. See Wikipedia for a definition of a polygon. The first set of X Y of this shape is not part of the colshape bounds, so can set anywhere in the game world, however for performance, place it somewhere within the polygon. It should be noted this shape is 2D. There should be at least 3 bound points set.

Syntax

colshape createColPolygon ( float fX, float fY, float fX1, float fX2, float fX3, ... )

Required Arguments

  • fX: The X position of the collision polygon's dummy point
  • fY: The Y position of the collision polygon's dummy point
  • fX1: The 1st position of the collision polygon's bound point
  • fX2: The 2st position of the collision polygon's bound point
  • fX3: The 3st position of the collision polygon's bound point
  • ... From the 3rd position you can have as many points as you require to create the colshape.

Returns

Returns a colshape element if successful, false if invalid arguments were passed to the function.

Example

Click to collapse [-]
Server

To Do.

See Also