Changes in 1.2: Difference between revisions
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{{Changelogs}} | |||
==Main Additions== | ==Main Additions== | ||
* Major bandwidth usage reductions | * Major bandwidth usage reductions | ||
* Ability to replace ped models | * Ability to replace ped models | ||
* Ability to replace weapon models | * Ability to replace weapon models | ||
* | * Threaded database access functions | ||
* Custom weapon stats | |||
* Synced and controllable vehicle variants | |||
* Improved bullet accuracy synchronization | |||
==Client== | ==Client== | ||
Line 9: | Line 13: | ||
===New Functions=== | ===New Functions=== | ||
* Added [[createSWATRope]] | * Added [[createSWATRope]] | ||
* Added [[toJSON]] | |||
* Added [[fromJSON]] | |||
* Added [[getDevelopmentMode]] | |||
* Added [[setDevelopmentMode]] | |||
<!-- * Added [[isPedDead]] --> | |||
* Added [[getVehicleVariant]] | |||
* Added [[getWeaponProperty]] | |||
* Added [[getOriginalWeaponProperty]] | |||
* Added [[isElementLowLOD]] | |||
* Added [[getLowLODElement]] | |||
* Added [[setLowLODElement]] | |||
* Added [[dxSetShaderTessellation]] | |||
===New Events=== | ===New Events=== | ||
Line 20: | Line 36: | ||
* Added grass toggle option | * Added grass toggle option | ||
* Fixed long vehicles controlled by remote clients sometimes shake weirdly | * Fixed long vehicles controlled by remote clients sometimes shake weirdly | ||
<!--* Lua scripting: added 'continue'--> | |||
* New client command 'serial' to get ones serial | |||
* Added 'showcol' command to see colshapes if [[setDevelopmentMode]] is set | |||
* New map image in F11 | |||
* Added opacity keys to radar map and reduced its memory usage | |||
* Improved bullet accuracy synchronization | |||
==Server== | ==Server== | ||
===New Functions=== | ===New Functions=== | ||
* | * Added [[getPlayerIdleTime]] | ||
* Added [[deleteResource]] | |||
* Added [[renameResource]] | |||
* Added [[dbExec]] | |||
* Added [[dbQuery]] | |||
* Added [[dbPoll]] | |||
* Added [[dbConnect]] | |||
* Added [[dbFree]] | |||
* Added [[getVehicleVariant]] | |||
* Added [[getWeaponProperty]] | |||
* Added [[getOriginalWeaponProperty]] | |||
* Added [[setVehicleVariant]] | |||
* Added [[setWeaponProperty]] | |||
* Added [[resendPlayerModInfo]] | |||
* Added [[isElementLowLOD]] | |||
* Added [[getLowLODElement]] | |||
* Added [[setLowLODElement]] | |||
* Added [[getResourceACLRequests]] | |||
* Added [[updateResourceACLRequest]] | |||
===New Events=== | ===New Events=== | ||
* Added [[onChatMessage]] | * Added [[onChatMessage]] | ||
* Added [[onElementModelChanged]] | |||
===Changes=== | ===Changes=== | ||
* Major reduction in bandwidth upload usage | * Major reduction in bandwidth upload usage | ||
* | * Updated [[createResource]] and Fixed [[copyResource]] | ||
<!--* Lua scripting: added 'continue'--> | |||
* Added basic backup of some server files | |||
* Added option to log database queries to a file | |||
* Added reconnect option to [[redirectPlayer]] | |||
* Synchronized vehicle variants | |||
* Various optimizations and stability improvements | |||
* Added glitch "highcloserangedamage" to enable/disable extreme close range damage to the glitch functions. | |||
* Added 'enablesd' server option for competitive gamemodes | |||
* Various resource optimizations | |||
* Threaded pure sync to reduce lag in busy servers | |||
* Upgraded Raknet and sqlite | |||
==Resources== | ==Resources== | ||
* Scoreboard updated to use dxscoreboard resource | * Scoreboard updated to use dxscoreboard resource | ||
* Parachute and scoreboard have been optimized | |||
* Added fastrope resource | |||
==Editor== | ==Editor== | ||
* None yet | * None yet | ||
[[Category:Changelog]] | |||
[[Category:Changes in 1.2]] |
Latest revision as of 07:47, 29 September 2014
MTA:SA Releases | Changelog Pages |
---|---|
1.0 | 1.0.0 • 1.0.1 • 1.0.2 • 1.0.3 • 1.0.4 |
1.1 | 1.1.0 • 1.1.1 |
1.2 | 1.2.0 |
1.3 | 1.3.0 • 1.3.1 • 1.3.2 • 1.3.3 • 1.3.4 • 1.3.5 |
1.4 | 1.4.0 • 1.4.1 |
1.5 | 1.5.0 • 1.5.1 • 1.5.2 • 1.5.3 • 1.5.4 • 1.5.5 • 1.5.6 • 1.5.7 • 1.5.8 • 1.5.9 |
1.6 | 1.6.0 • 1.6.1 |
Main Additions
- Major bandwidth usage reductions
- Ability to replace ped models
- Ability to replace weapon models
- Threaded database access functions
- Custom weapon stats
- Synced and controllable vehicle variants
- Improved bullet accuracy synchronization
Client
New Functions
- Added createSWATRope
- Added toJSON
- Added fromJSON
- Added getDevelopmentMode
- Added setDevelopmentMode
- Added getVehicleVariant
- Added getWeaponProperty
- Added getOriginalWeaponProperty
- Added isElementLowLOD
- Added getLowLODElement
- Added setLowLODElement
- Added dxSetShaderTessellation
New Events
- None yet
Changes
- Major reduction in download when playing
- Ability to replace ped models
- Ability to replace weapon models
- Added anisotropic filtering option
- Added grass toggle option
- Fixed long vehicles controlled by remote clients sometimes shake weirdly
- New client command 'serial' to get ones serial
- Added 'showcol' command to see colshapes if setDevelopmentMode is set
- New map image in F11
- Added opacity keys to radar map and reduced its memory usage
- Improved bullet accuracy synchronization
Server
New Functions
- Added getPlayerIdleTime
- Added deleteResource
- Added renameResource
- Added dbExec
- Added dbQuery
- Added dbPoll
- Added dbConnect
- Added dbFree
- Added getVehicleVariant
- Added getWeaponProperty
- Added getOriginalWeaponProperty
- Added setVehicleVariant
- Added setWeaponProperty
- Added resendPlayerModInfo
- Added isElementLowLOD
- Added getLowLODElement
- Added setLowLODElement
- Added getResourceACLRequests
- Added updateResourceACLRequest
New Events
- Added onChatMessage
- Added onElementModelChanged
Changes
- Major reduction in bandwidth upload usage
- Updated createResource and Fixed copyResource
- Added basic backup of some server files
- Added option to log database queries to a file
- Added reconnect option to redirectPlayer
- Synchronized vehicle variants
- Various optimizations and stability improvements
- Added glitch "highcloserangedamage" to enable/disable extreme close range damage to the glitch functions.
- Added 'enablesd' server option for competitive gamemodes
- Various resource optimizations
- Threaded pure sync to reduce lag in busy servers
- Upgraded Raknet and sqlite
Resources
- Scoreboard updated to use dxscoreboard resource
- Parachute and scoreboard have been optimized
- Added fastrope resource
Editor
- None yet