XmlSaveFile: Difference between revisions

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==Example==
==Example==
This example loads an XML file then saves it again. The file should contain the same data, though it is possible that the order of the tags and/or the order of the attributes may have changed.
<syntaxhighlight lang="lua">
node = xmlLoadFile ( "test.xml" ) --load an xml file
xmlSaveFile( node ) --Save the xml file
</syntaxhighlight>
<section name="Client" class="client" show="true">
<section name="Client" class="client" show="true">
This example allows a player to use the command 'createfile' to create an .xml file.
This example allows a player to use the command 'createfile' to create an .xml file.

Revision as of 10:41, 26 August 2013

This function saves a loaded XML file.

Syntax

bool xmlSaveFile ( xmlnode rootNode ) 

Required Arguments

  • rootNode: the root xmlnode of the loaded XML file.

Returns

Returns true if save was successful, false if the XML file does not exist.

Example

Click to collapse [-]
Client

This example allows a player to use the command 'createfile' to create an .xml file.

-- Creates a file named "new.xml" with root node "newroot" and childnode "newchild".
function createFileHandler()
local RootNode = xmlCreateFile("new.xml"," newroot")
local NewNode = xmlCreateChild(RootNode, "newchild")
xmlSaveFile(RootNode)
end

addCommandHandler("createfile", createFileHandler)

See Also