SetGlitchEnabled: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
No edit summary
m (Added "kickoutofvehicle_onmodelreplace")
(4 intermediate revisions by 3 users not shown)
Line 4: Line 4:
{{Note|By default all these glitches are disabled - use this function to '''enable''' them.}}
{{Note|By default all these glitches are disabled - use this function to '''enable''' them.}}


Users of the '''fastfire''' glitch may additionally want to install [https://community.mtasa.com/index.php?p=resources&s=details&id=13368 this resource to disable crouchsliding resulting from fastfire].  
Users of the '''fastmove''' glitch may additionally want to install [https://community.mtasa.com/index.php?p=resources&s=details&id=13368 this resource to disable crouchsliding].  


==Syntax==
==Syntax==
Line 20: Line 20:
This example enables all glitches in the server once the resource is loaded.
This example enables all glitches in the server once the resource is loaded.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function resourceStart ()
local glitches = {"quickreload", "fastmove", "fastfire", "crouchbug", "highcloserangedamage", "hitanim", "fastsprint", "baddrivebyhitbox", "quickstand", "kickoutofvehicle_onmodelreplace"}
    setGlitchEnabled ( "quickreload", true )
 
    setGlitchEnabled ( "fastmove", true )
function enableGlitches()
    setGlitchEnabled ( "fastfire", true )
  for _, glitch in ipairs(glitches) do
    setGlitchEnabled ( "crouchbug", true )
      setGlitchEnabled(glitch, true)
    setGlitchEnabled ( "highcloserangedamage", true )
  end
    setGlitchEnabled ( "hitanim", true )
    setGlitchEnabled ( "fastsprint", true )
    setGlitchEnabled ( "baddrivebyhitbox", true )
    setGlitchEnabled ( "quickstand", true )
end
end
addEventHandler ( "onResourceStart", getResourceRootElement ( ), resourceStart )
addEventHandler("onResourceStart", resourceRoot, enableGlitches)
</syntaxhighlight>
</syntaxhighlight>


==See Also==
==See Also==
{{Server functions}}
{{Server functions}}

Revision as of 12:13, 12 May 2020

This function enables or disables glitches that are found in the original Single Player game that can be used to gain an advantage in multiplayer.

[[{{{image}}}|link=|]] Note: By default all these glitches are disabled - use this function to enable them.

Users of the fastmove glitch may additionally want to install this resource to disable crouchsliding.

Syntax

bool setGlitchEnabled ( string glitchName, bool enable )

Required Arguments

  • glitchName: the name of the property to set. Possible values are:
  • quickreload: This is the glitch where switching weapons auto-reloads your weapon, without actually performing the reload animation.
  • fastmove: This is the glitch that can be achieved by a certain key combinations whilst standing up after crouching, which allows you to move quickly with slow weapons (e.g. deagle). Side effect: also enables the "crouchslide" bug - use the "NoCrouchSlide" resource to remedy this.
  • fastfire: This is the glitch that can be achieved by cancelling the full fire animation, allowing you to shoot with slow-fire weapons (e.g. deagle) much faster.
  • crouchbug: This is the glitch where the post shooting animation can be aborted by using the crouch key.
  • highcloserangedamage: Enabling this removes the extremely high damage guns inflict when fired at very close range.
  • hitanim: Enabling this allows 'hit by bullet' animations to interrupt player aiming.
  • fastsprint: Enabling fastsprint allows players to tap space with a macro to boost their speed beyond normal speeds of GTASA.
  • baddrivebyhitbox: This glitch leaves players invulnerable to gun fire when performing certain driveby animations.
  • quickstand: This glitch allows players to quickly stand up by pressing the crouch, sprint or jump controls just after realasing the aim weapon button while using one and being ducked.
  • kickoutofvehicle_onmodelreplace: This glitch enables the old behavior where players get warped out of a vehicle when the model is replaced.
  • enable: whether or not to enable the glitch.

Returns

Returns true if successful, false otherwise.

Example

This example enables all glitches in the server once the resource is loaded.

local glitches = {"quickreload", "fastmove", "fastfire", "crouchbug", "highcloserangedamage", "hitanim", "fastsprint", "baddrivebyhitbox", "quickstand", "kickoutofvehicle_onmodelreplace"}

function enableGlitches()
   for _, glitch in ipairs(glitches) do
      setGlitchEnabled(glitch, true)
   end 
end
addEventHandler("onResourceStart", resourceRoot, enableGlitches)

See Also