SetElementAngularVelocity: Difference between revisions

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__NOTOC__
__NOTOC__
{{Server client function}}
{{Server client function}}
{{New feature/item|3.0156|1.5.5|14060|Sets the angular velocity of a specified, supported element (Applies a spin to it).}}
{{New feature/item|3.0156|1.5.5|14165|Sets the angular velocity of a specified, supported element (Applies a spin to it).}}


==Syntax==  
==Syntax==  
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{{OOP||[[element]]:setAngularVelocity|angularVelocity|getElementAngularVelocity}}
{{OOP||[[element]]:setAngularVelocity|angularVelocity|getElementAngularVelocity}}
===Required Arguments===  
===Required Arguments===  
*'''theElement:''' The [[element]] to apply the spin to. Can be either a [[player]], [[ped]], [[object]], [[vehicle]] or a [[Element/Weapon|custom weapon]]. '''Server side supports only vehicles currently.'''
*'''theElement:''' The [[element]] to apply the spin to. Can be either a [[player]], [[ped]], [[object]], [[vehicle]] or a [[Element/Weapon|custom weapon]].
*'''rx:''' velocity around the X axis
*'''rx:''' velocity around the X axis
*'''ry:''' velocity around the Y axis
*'''ry:''' velocity around the Y axis

Revision as of 14:15, 28 August 2018

Sets the angular velocity of a specified, supported element (Applies a spin to it).

Syntax

bool setElementAngularVelocity ( element theElement, float rx, float ry, float rz )           

OOP Syntax Help! I don't understand this!

Method: element:setAngularVelocity(...)
Variable: .angularVelocity
Counterpart: getElementAngularVelocity


Required Arguments

Returns

Returns true if it was succesful, false otherwise.

Example

function onColShapeHit ( thePlayer, matchingDimension )
    -- When a player hits the collision shape, give him a spin
    setElementAngularVelocity ( thePlayer, 0, 0, 20 )
end
addEventHandler ( "onColShapeHit", root, onColShapeHit )

See Also