OnPlayerSpawn

From Multi Theft Auto: Wiki
Revision as of 05:40, 20 December 2017 by XNikoXD (talk | contribs) (Changed the example cuz it would give a loop)
Jump to navigation Jump to search

This event is called when a player spawns.

Parameters

float posX, float posY, float posZ, float spawnRotation, team theTeam, int theSkin, int theInterior, int theDimension
  • posX: The X position the player spawned at
  • posY: The Y position the player spawned at
  • posZ: The Z position the player spawned at
  • spawnRotation: The rotation the player spawned with
  • theTeam: The team the player spawned with
  • theSkin: The skin / model the player spawned with
  • theInterior: The interior the player spawned in
  • theDimension: The dimension the player spawned in

Source

The source of this event is the player that just spawned.

Example

This example plays a sound when a player spawns.

-- when a player spawns,
function player_Spawn ( posX, posY, posZ, spawnRotation, theTeam, theSkin, theInterior, theDimension )
	-- play a frontend sound for him
	playSoundFrontEnd ( source, 16 )
end
-- add the player_Spawn function as a handler for onPlayerSpawn
addEventHandler ( "onPlayerSpawn", getRootElement(), player_Spawn )
Click to collapse [-]
Example 1

This example gives the player a weapon whenever he spawns

function Spawn()
    giveWeapon(source, 31, 500, true) -- Gives the weapon Ak-47, with 500 ammo and on the hand
end
addEventHandler("onPlayerSpawn", root, Spawn) -- This will exec every time a Player spawn

See Also

Player events


Event functions