GetVehicleWheelStates: Difference between revisions

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{{Needs Checking|the function doesn't work how it should, the order is FrontL, RearL, FrontR, RearR, when trying to pop out a tire and the ones before them (in the order I mentioned earlier) aren't flat it will remain unchanged, for instance I pop out the RealL tire the function will still say it's inflated but if I pop out the FrontL tire then it works, also it doesn't seem to work with bikes EDIT: it seems to be working well client side (except with bikes) --[[User:Norby89|Norby89]] 09:15, 5 August 2007 (CDT)}}
{{Server client function}}
{{Server client function}}
This function returns the current states of all the wheels on the vehicle.
This function returns the current states of all the wheels on the vehicle.

Revision as of 14:15, 5 August 2007


Dialog-information.png This article needs checking.

Reason(s): the function doesn't work how it should, the order is FrontL, RearL, FrontR, RearR, when trying to pop out a tire and the ones before them (in the order I mentioned earlier) aren't flat it will remain unchanged, for instance I pop out the RealL tire the function will still say it's inflated but if I pop out the FrontL tire then it works, also it doesn't seem to work with bikes EDIT: it seems to be working well client side (except with bikes) --Norby89 09:15, 5 August 2007 (CDT)

This function returns the current states of all the wheels on the vehicle.

No vehicles have more than 4 wheels, if they appear to they will be duplicating other wheels.

Syntax

int, int, int, int getVehicleWheelStates ( vehicle theVehicle )

Required Arguments

  • theVehicle: A handle to the vehicle that you wish to know the wheel states of.

Returns

Returns 4 ints indicating the states of the wheel. These values can be:

  • 0: Inflated
  • 1: Flat
  • 2: Fallen off

Example

Click to collapse [-]
Server

This example displays the states of the vehicle's wheels and changes their states if any arguments were passed.

function scriptWheelStates ( thePlayer, command, newFLeft, newRLeft, newFRight, newRRight )
  local theVehicle = getPlayerOccupiedVehicle ( thePlayer )
  if ( theVehicle ) then -- check if the player is in a car
  	if ( newFLeft ) then -- if there's at least one argument passed, we change the wheel states
	  if not setVehicleWheelStates ( theVehicle, newFLeft, newRLeft, newFRight, newRRight ) then
	    outputChatBox ( "Bad arguments." )
	  end
	end
    local states = { [0]="inflated", [1]="flat", [2]="fallen off" } -- we store the states in a table
    local frontLeft, frontRight, rearLeft, rearRight = getVehicleWheelStates ( theVehicle )
    outputChatBox ( "Your vehicle's wheel states:", thePlayer ) -- output them in the chatbox
    outputChatBox ( "Front-Left: " .. states [ frontLeft ] .. ", Front-Right: " .. states [ frontRight ]
      .. ", Rear-Left: " .. states [ rearLeft ] .. ", Rear-Right: " .. states [ rearRight ], thePlayer )
  else outputChatBox ( "You have to be in a vehicle to use this command.", thePlayer )
  end
end
addCommandHandler ( "wheelstates", scriptWheelStates )

See Also