GetVehicleUpgrades: Difference between revisions

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__NOTOC__  
__NOTOC__  
{{Server client function}}
This function returns a table of all the upgrades on a specifed vehicle.
This function returns a table of all the upgrades on a specifed vehicle.


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==Example==
==Example==
<section name="Server" class="server" show="true">
This example prints the name and upgrades on each slot of an entered vehicle to the chat.
This example prints the name and upgrades on each slot of an entered vehicle to the chat.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
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addEventHandler ( "onPlayerEnterVehicle", getRootElement(), scriptOnPlayerEnterVehicle )
addEventHandler ( "onPlayerEnterVehicle", getRootElement(), scriptOnPlayerEnterVehicle )
</syntaxhighlight>
</syntaxhighlight>
</section>


==See Also==
==See Also==
{{Vehicle_functions}}
{{Vehicle_functions}}

Revision as of 14:52, 4 August 2007

This function returns a table of all the upgrades on a specifed vehicle.

Syntax

table getVehicleUpgrades ( vehicle theVehicle )

Required Arguments

  • theVehicle: The vehicle you wish to retrieve the upgrades of.

Returns

Returns a table of all the upgrades on each slot of a vehicle, which may be empty, or false if a valid vehicle is not passed.

Example

Click to collapse [-]
Server

This example prints the name and upgrades on each slot of an entered vehicle to the chat.

function scriptOnPlayerEnterVehicle ( theVehicle, seat, jacked )
  local upgrades = getVehicleUpgrades ( theVehicle )
  for upgradeKey, upgradeValue in ipairs ( upgrades ) do
    outputChatBox ( getVehicleUpgradeSlotName ( upgradeKey - 1 ) .. ": " .. upgradeValue )
  end
end
addEventHandler ( "onPlayerEnterVehicle", getRootElement(), scriptOnPlayerEnterVehicle )

See Also