GetVehicleUpgrades: Difference between revisions

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==Example==
==Example==
This example displays all the upgrades a vehicle has on enter.
This example prints the name and upgrades on each slot of an entered vehicle to the chat.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function scriptOnPlayerEnterVehicle ( theVehicle, seat, jacked )
function scriptOnPlayerEnterVehicle ( theVehicle, seat, jacked )

Revision as of 18:52, 30 July 2007

This function returns a table of all the upgrades on a specifed vehicle.

Syntax

table getVehicleUpgrades ( vehicle theVehicle )

Required Arguments

  • theVehicle: The vehicle you wish to retrieve the upgrades of.

Returns

Returns a table of all the upgrades on each slot of a vehicle, which may be empty, or false if a valid vehicle is not passed.

Example

This example prints the name and upgrades on each slot of an entered vehicle to the chat.

function scriptOnPlayerEnterVehicle ( theVehicle, seat, jacked )
  local upgrades = getVehicleUpgrades ( theVehicle )
  for upgradeKey, upgradeValue in ipairs ( upgrades ) do
    outputChatBox ( getVehicleUpgradeSlotName ( upgradeKey - 1 ) .. ": " .. upgradeValue )
  end
end
addEventHandler ( "onPlayerEnterVehicle", getRootElement(), scriptOnPlayerEnterVehicle )

See Also