GetVehicleUpgrades: Difference between revisions

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==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
table getVehicleUpgrades ( vehicle )
table getVehicleUpgrades ( vehicle theVehicle )
</syntaxhighlight>  
</syntaxhighlight>  


===Optional Arguments===  
===Optional Arguments===  
*'''vehicle:''' The vehicle you wish to retrieve the upgrades of.
*'''theVehicle:''' The vehicle you wish to retrieve the upgrades of.


===Returns===
===Returns===
Returns a table of all the upgrades on each slot of a vehicle, 0 if un-used.
Returns a ''table'' of all the upgrades on each slot of a vehicle, which may be empty, or ''false'' if a valid vehicle is not passed.


==Example==
==Example==

Revision as of 00:01, 24 March 2007

This function returns a table of all the upgrades on a specifed vehicle.

Syntax

table getVehicleUpgrades ( vehicle theVehicle )

Optional Arguments

  • theVehicle: The vehicle you wish to retrieve the upgrades of.

Returns

Returns a table of all the upgrades on each slot of a vehicle, which may be empty, or false if a valid vehicle is not passed.

Example

addEventHandler ( "onPlayerEnterVehicle", root, "onPlayerEnterVehicle" )
function onPlayerEnterVehicle ( vehicle, seat, jacked )
  upgrades = getVehicleUpgrades ( vehicle )
  for upgradeKey, upgradeValue in upgrades do
    outputChatBox ( getVehicleUpgradeSlotName ( upgradeKey - 1 ) .. ": " .. upgradeValue )
  end
end

See Also