GetVehicleUpgradeSlotName: Difference between revisions

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===Required Arguments===  
===Required Arguments===  
*'''slot/upgrade:''' the slot ID or corresponding upgrade ID of which you want the name.
*'''slot/upgrade:''' the slot ID or corresponding upgrade ID of which you want the name.
{{Vehicle Upgrades}}


===Returns===
===Returns===
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function scriptOnPlayerEnterVehicle ( theVehicle, seat, jacked )
function scriptOnPlayerEnterVehicle ( theVehicle, seat, jacked )
     local upgrades = getVehicleUpgrades ( theVehicle )
     local upgrades = getVehicleUpgrades ( theVehicle )
     for upgradeKey, upgradeValue in ipairs ( upgrades ) do
     for _, upgrade in ipairs ( upgrades ) do
         outputChatBox ( getVehicleUpgradeSlotName ( upgradeKey - 1 ) .. ": " .. upgradeValue )
         outputChatBox ( getVehicleUpgradeSlotName ( upgrade ) .. ": " .. upgrade )
     end
     end
end
end
addEventHandler ( "onPlayerVehicleEnter", getRootElement(), scriptOnPlayerEnterVehicle )
addEventHandler ( "onPlayerVehicleEnter", root, scriptOnPlayerEnterVehicle )
</syntaxhighlight>
</syntaxhighlight>
</section>
</section>

Latest revision as of 08:34, 4 November 2020

This function returns the name of an upgrade slot name (e.g. roof, spoiler).

Syntax

There are two ways of using this function, the parameter can either be the slot ID (0 to 16) or an upgrade ID (1000 to 1193)

string getVehicleUpgradeSlotName ( int slot/upgrade )

Required Arguments

  • slot/upgrade: the slot ID or corresponding upgrade ID of which you want the name.
    • 0: Hood
    • 1: Vent
    • 2: Spoiler
    • 3: Sideskirt
    • 4: Front Bullbars
    • 5: Rear Bullbars
    • 6: Headlights
    • 7: Roof
    • 8: Nitro
    • 9: Hydraulics
    • 10: Stereo
    • 11: Unknown
    • 12: Wheels
    • 13: Exhaust
    • 14: Front Bumper
    • 15: Rear Bumper
    • 16: Misc

Returns

Returns a string with the slot name if a valid slot or upgrade ID was given, false otherwise.

Example

Click to collapse [-]
Server

This example prints the name and upgrades on each slot of an entered vehicle to the chat.

function scriptOnPlayerEnterVehicle ( theVehicle, seat, jacked )
    local upgrades = getVehicleUpgrades ( theVehicle )
    for _, upgrade in ipairs ( upgrades ) do
        outputChatBox ( getVehicleUpgradeSlotName ( upgrade ) .. ": " .. upgrade )
    end
end
addEventHandler ( "onPlayerVehicleEnter", root, scriptOnPlayerEnterVehicle )

See Also