GetVehicleUpgradeSlotName: Difference between revisions

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<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function scriptOnPlayerEnterVehicle ( theVehicle, seat, jacked )
function scriptOnPlayerEnterVehicle ( theVehicle, seat, jacked )
  local upgrades = getVehicleUpgrades ( theVehicle )
    local upgrades = getVehicleUpgrades ( theVehicle )
  for upgradeKey, upgradeValue in ipairs ( upgrades ) do
    for upgradeKey, upgradeValue in ipairs ( upgrades ) do
    outputChatBox ( getVehicleUpgradeSlotName ( upgradeKey - 1 ) .. ": " .. upgradeValue )
        outputChatBox ( getVehicleUpgradeSlotName ( upgradeKey - 1 ) .. ": " .. upgradeValue )
  end
    end
end
end
addEventHandler ( "onPlayerEnterVehicle", getRootElement(), scriptOnPlayerEnterVehicle )
addEventHandler ( "onPlayerVehicleEnter", getRootElement(), scriptOnPlayerEnterVehicle )
</syntaxhighlight>
</syntaxhighlight>
</section>
</section>

Revision as of 17:18, 4 April 2009

This function returns the name of an upgrade slot name (e.g. roof, spoiler).

Syntax

There are two ways of using this function, the parameter can either be the slot ID (0 to 16) or an upgrade ID (1000 to 1193)

string getVehicleUpgradeSlotName ( int slot/upgrade )

Required Arguments

  • slot/upgrade: the slot ID or corresponding upgrade ID of which you want the name.

Returns

Returns a string with the slot name if a valid slot or upgrade ID was given, false otherwise.

Example

Click to collapse [-]
Server

This example prints the name and upgrades on each slot of an entered vehicle to the chat.

function scriptOnPlayerEnterVehicle ( theVehicle, seat, jacked )
    local upgrades = getVehicleUpgrades ( theVehicle )
    for upgradeKey, upgradeValue in ipairs ( upgrades ) do
        outputChatBox ( getVehicleUpgradeSlotName ( upgradeKey - 1 ) .. ": " .. upgradeValue )
    end
end
addEventHandler ( "onPlayerVehicleEnter", getRootElement(), scriptOnPlayerEnterVehicle )

See Also