GetDistanceBetweenPoints3D: Difference between revisions

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==Syntax==
==Syntax==
<section name="Server and client" class="both" show="true">
<syntaxhighlight lang="lua">float getDistanceBetweenPoints3D ( float x1, float y1, float z1, float x2, float y2, float z2 )</syntaxhighlight>
<syntaxhighlight lang="lua">float getDistanceBetweenPoints3D ( float x1, float y1, float z1, float x2, float y2, float z2 )</syntaxhighlight>


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===Returns===
===Returns===
Returns a float containing the distance between the two points as a [[float]]. Returns ''false'' if an argument passed was invalid.
Returns a float containing the distance between the two points as a [[float]]. Returns ''false'' if an argument passed was invalid.
</section>


==Example==
==Example==

Revision as of 19:08, 7 July 2010

This function returns the distance between two 3 dimensional points using the pythagorean theorem.

Syntax

float getDistanceBetweenPoints3D ( float x1, float y1, float z1, float x2, float y2, float z2 )

Required Arguments

  • x1: The X position of the first point
  • y1: The Y position of the first point
  • z1: The Z position of the first point
  • x2: The X position of the second point
  • y2: The Y position of the second point
  • z2: The Z position of the second point

Returns

Returns a float containing the distance between the two points as a float. Returns false if an argument passed was invalid.

Example

Click to collapse [-]
Server and client

This example gets the distance between two vehicles and outputs it to the chat box.

vehicle1x, vehicle1y, vehicle1z = getElementPosition ( vehicle1 )
vehicle2x, vehicle2y, vehicle2z = getElementPosition ( vehicle2 )
outputChatBox ( "The distance between vehicle1 and vehicle2 is "..tostring(getDistanceBetweenPoints3D ( vehicle1x, vehicle1y, vehicle1z, vehicle2x,
 vehicle2y, vehicle2z )) )

See Also