CreateObject: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
mNo edit summary
No edit summary
Line 37: Line 37:
==See Also==
==See Also==
{{Object functions}}
{{Object functions}}
[[de:createObject]]

Revision as of 16:56, 5 May 2012

Creates an object in the GTA world.

Syntax

object createObject ( int modelid, float x, float y, float z, [ float rx, float ry, float rz, bool isLowLOD = false ] )

Required Arguments

  • modelid: A whole integer specifying the GTASA object model ID.
  • x: A floating point number representing the X coordinate on the map.
  • y: A floating point number representing the Y coordinate on the map.
  • z: A floating point number representing the Z coordinate on the map.

Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.

  • rx: A floating point number representing the rotation about the X axis in degrees.
  • ry: A floating point number representing the rotation about the Y axis in degrees.
  • rz: A floating point number representing the rotation about the Z axis in degrees.
  • isLowLOD: A bool value specifying if the object will be low LOD. A low LOD object has no collision and a longer draw distance.

Returns

Returns the object element if creation was successful, false otherwise.

Example

Click to collapse [-]
Server

This example creates an object when the resource starts:

function mapLoad ( name )
   -- create an object at a specified position with a specified rotation
   createObject ( 1337, 5540.6654, 1020.55122, 1240.545, 90, 0, 0 )
end
addEventHandler ( "onResourceStart", getRootElement(), mapLoad )

See Also