Zombiesystem script: Difference between revisions

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zombiesystem:
== Zombiesystem script ==
 
you can use this script for different things
you can use this script for different things
it contains:
it contains:
zombies with use of their own ai
zombies with use of their own ai
housesystem
housesystem
 
  inventory/loot system
  inventory/loot system
 
a carsystem to create cars that wil respawn  
a carsystem to create cars that wil respawn  
at their original position when exploded
at their original position when exploded
a spawnsystem
 
a accountsystem
a spawnsystem
 
a accountsystem


you can use all in one or just parts of the script
you can use all in one or just parts of the script
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to help you so
to help you so


I.zombielimit
 
----
== I.zombielimit ==
 
     <setting name="*zombielimit" value="100"/>
     <setting name="*zombielimit" value="100"/>


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setting it to 0 will make no zombie spawn
setting it to 0 will make no zombie spawn


II.start items:
----
 
== II.start items: ==
     <setting name="*startweapon" value="22"/>
     <setting name="*startweapon" value="22"/>
     <setting name="*startammo" value="60"/>
     <setting name="*startammo" value="60"/>
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     <setting name="*startbandage" value="10"/>
     <setting name="*startbandage" value="10"/>
these settings are for the start/respawn weapons/items to be given to a player
these settings are for the start/respawn weapons/items to be given to a player
III. spawnsystem
 
----
== III. spawnsystem ==


     <setting name="*allowspawn" value="true"/>
     <setting name="*allowspawn" value="true"/>
this setting is to use the scripts spawnsystem
this setting is to use the scripts spawnsystem
putting the value to fals wil not activate the spawnsys
putting the value to false will dectivate the spawnsys
 


IV.modsystem
----
== IV.modsystem ==
     <setting name="*allowmods" value="true"/>
     <setting name="*allowmods" value="true"/>


allow the scripts mods to be replaced
allow the scripts mods to be replaced
setting it to false wil disable the replacing


V.commands
 
----
== V.commands ==
     <setting name="*carcreator" value="showcarcreator"/>
     <setting name="*carcreator" value="showcarcreator"/>
     <setting name="*colcreator" value="showcolcreator"/>
     <setting name="*colcreator" value="showcolcreator"/>
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     <setting name="*skillcount" value="mystats"/>
     <setting name="*skillcount" value="mystats"/>


these are for vital commands of the script
these are for vital commands of the script
some need to be changed for security
some need to be changed for security
or anybody could create stuff on your server
or anybody could create stuff on your server




VI.Houseblips
----
== VI.Houseblips ==
     <setting name="*houseblips" value="true"/>
     <setting name="*houseblips" value="true"/>
adding blips to the scripts houses or not
adding blips to the scripts houses or not
VII.Pingkicker
 
----
== VII.Pingkicker ==
     <setting name="*maxping" value="1000"/>
     <setting name="*maxping" value="1000"/>
  maxping for pingkicker
  maximum ping limit for pingkicker
as players with high ping lag the other players


VII. smal extra
----
== VII. smal extra ==
     <setting name="*slothbot" value="false"/>
     <setting name="*slothbot" value="false"/>
can the zombies from script use slothbot ai or not
can the zombies from script use slothbot ai or not
(you need to have slothbot running)
(you need to have slothbot running)
 


VIII.Decay
----
== VIII.Decay ==
     <setting name="*decay" value="20000"/>
     <setting name="*decay" value="20000"/>
the timer for decay of body's and pickups
the timer for decay of body's and pickups
body's decay is 3X a round so actualy the body will disapear
body's decay is 3X a round so actualy the body will disapear
in 60000 ms
in 60000 ms
pickups 6X
pickups 6X
 
 
 
----
== IX.Savesystem ==
 
----
using the savesystem :
  <setting name="*savesystem" value="true"/>
if you choose to use the savesystem only
the load and save of the items to be saved will
happens with the events  onPlayerLogin and onPlayerLogOut
setting to fals wil disable the savesystemfalse
 
----
using the autologin :
 
----
<setting name="*autologin" value="true"/>
 
----
the autologin sytem will create an account
for the player based on the serial fom his pc
the player logs in when all files are downloaded
setting this to false will deactivate the autologin
 
----
password for autologinaccounts 
 
----
<setting name="password" value="password"/>
 
 
    !!!!!CHANGE THE VALUE!!!!!




IX.Savesystem
use the savesystem :<setting name="*savesystem" value="true"/>  true or false
use the autologin :<setting name="*autologin" value="true"/> true or false
password for autologinaccounts  <setting name="password" value="password"/> CHANGE THE VALUE
no worry to change it more then 1 time
no worry to change it more then 1 time
the script tags the accounts created by it
the script tags the accounts created by it

Latest revision as of 13:13, 2 December 2013

== Zombiesystem script ==
you can use this script for different things
it contains:
zombies with use of their own ai
housesystem
inventory/loot system
a carsystem to create cars that wil respawn 
at their original position when exploded
a spawnsystem
a accountsystem

you can use all in one or just parts of the script this is an explanation of the configs in meta.xml to help you so



I.zombielimit

   <setting name="*zombielimit" value="100"/>

serves to put the limit of the scripts zombies the limit counts per player, for ex:adding 100 zombies to limit == 1000 zombies for 10 players if you are low on players it can work fine,but more players will lag your server setting it to 0 will make no zombie spawn


II.start items:

    <setting name="*startweapon" value="22"/>
    <setting name="*startammo" value="60"/>
    <setting name="*startweapon2" value="26"/>
    <setting name="*startammo2" value="60"/>
    <setting name="*startpills" value="10"/>
    <setting name="*startbandage" value="10"/>

these settings are for the start/respawn weapons/items to be given to a player


III. spawnsystem

   <setting name="*allowspawn" value="true"/>

this setting is to use the scripts spawnsystem putting the value to false will dectivate the spawnsys



IV.modsystem

    <setting name="*allowmods" value="true"/>

allow the scripts mods to be replaced setting it to false wil disable the replacing



V.commands

    <setting name="*carcreator" value="showcarcreator"/>
    <setting name="*colcreator" value="showcolcreator"/>
    <setting name="*spawncreator" value="showspawncreator"/>
    <setting name="*housecreator" value="showhousecreator"/>
    <setting name="*killcommand" value="iwannadie"/>
    <setting name="*killcount" value="mykills"/>
    <setting name="*skillcount" value="mystats"/>
these are for vital commands of the script
some need to be changed for security
or anybody could create stuff on your server



VI.Houseblips

    <setting name="*houseblips" value="true"/>

adding blips to the scripts houses or not


VII.Pingkicker

    <setting name="*maxping" value="1000"/>
maximum ping limit for pingkicker
as players with high ping lag the other players

VII. smal extra

   <setting name="*slothbot" value="false"/>
can the zombies from script use slothbot ai or not
(you need to have slothbot running)



VIII.Decay

    <setting name="*decay" value="20000"/>
the timer for decay of body's and pickups
body's decay is 3X a round so actualy the body will disapear
in 60000 ms
pickups 6X



IX.Savesystem


using the savesystem :

 <setting name="*savesystem" value="true"/>
if you choose to use the savesystem only
the load and save of the items to be saved will
happens with the events  onPlayerLogin and onPlayerLogOut
setting to fals wil disable the savesystemfalse

using the autologin :


<setting name="*autologin" value="true"/> 

the autologin sytem will create an account 
for the player based on the serial fom his pc
the player logs in when all files are downloaded

setting this to false will deactivate the autologin


password for autologinaccounts


<setting name="password" value="password"/> 


   !!!!!CHANGE THE VALUE!!!!!


no worry to change it more then 1 time the script tags the accounts created by it and updates the password (for those accounts only) on each restart of the script



i hope this is usefull