User talk:Driver2\2: Difference between revisions

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<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
bool playSoundFrontEnd ( player thePlayer, int sound )   
bool playSoundFrontEnd ( player thePlayer, int sound )   
</syntaxhighlight>
<syntaxhighlight lang="lua">
bool playSoundFrontEnd ( int sound ) 
</syntaxhighlight>
</syntaxhighlight>


====Required Arguments====  
====Required Arguments====  
*'''thePlayer:''' The [[player]] you want the sound to play for. ''(serverside)''
*'''thePlayer:''' The [[player]] you want the sound to play for. '''''(serverside only)'''''
*'''sound:''' A whole [[int]] specifying the sound id to play. Valid values are:
*'''sound:''' A whole [[int]] specifying the sound id to play. Valid values are:
{{Sounds}}
{{Sounds}}

Latest revision as of 20:50, 30 July 2007

This function plays a frontend sound for the specified player.

Serverside/Clientside

bool playSoundFrontEnd ( player thePlayer, int sound )   

Required Arguments

  • thePlayer: The player you want the sound to play for. (serverside only)
  • sound: A whole int specifying the sound id to play. Valid values are:
    • 0 - 20 Selection sounds
    • 27 - 30 Bullet sounds
    • 32 - 33 Selection sounds
    • 34 Radio static
    • 35 Stop Radio static
    • 37 - 38 Tick
    • 40 Selection sounds
    • 41 - 42 Tick (no ammo)
    • 43 - 45 Race countdown
    • 46 Repair
    • 47 White noise static
    • 48 Stop White noise static
    • 49 Static short
    • 101 Countdown/selection

Returns

Returns true if the sound was successfully played , false otherwise.

Example

This example plays a sound when a player spawns

function onPlayerSpawn ( spawnpoint, team ) --when a player spawns
  playSoundFrontEnd ( source, 16 ) --play a sound for him
end
addEventHandler ( "onPlayerSpawn", getElementRoot(), onPlayerSpawn ) --add an event for onPlayerSpawn