User:Lopez: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
mNo edit summary
Line 3: Line 3:
[[File:Oilschaps.jpg|thumb|350px|I don't have idea what I am doing.]]
[[File:Oilschaps.jpg|thumb|350px|I don't have idea what I am doing.]]


==[[PL/Strona główna|Syntax]]==
==[[PL/Strona Główna|Syntax]]==
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
superhero createSuperHero (float x, float y, float z [, string name = "lopez", string nationality = "Poland", int intelligence = 1337, int force = 1337, int beauty = 1337 ] )
superhero createSuperHero (float x, float y, float z [, string name = "lopez", string nationality = "Poland", int intelligence = 1337, int force = 1337, int beauty = 1337 ] )

Revision as of 20:59, 10 July 2013

Emblem-important.png This function is deprecated. This means that its use is discouraged and that it might not exist in future versions, but there should be a more generic way to perform what it does.


I don't have idea what I am doing.

Syntax

superhero createSuperHero (float x, float y, float z [, string name = "lopez", string nationality = "Poland", int intelligence = 1337, int force = 1337, int beauty = 1337 ] )

Returns

Returns the super hero element that was created. Returns false if the arguments are incorrect, or if the super hero limit of 1 is exceeded.

You can look to

Lolcontent fact about lopez: he created polish sa-mp wiki on 2009, but currently project is dead (sa-mp sux).

Greetings.

playGTAScriptSound

Click to collapse [-]
Client
playGTAScriptSound(int soundID, [bool looped = false])
playGTAScriptSound3D(int soundID, float x, float y, float z, [bool looped = false])

Sounds ID

Memory adress

Memory adress of main.scm function to play sound.

Click to collapse [-]
from main.scm

0952: load_soundtrack 0 -- 0 is id?
0953: get_soundtrack_status_to @23 - I think last argument is main.scm code block

0954: start_playing_loaded_soundtrack 
0955: end_playing_loaded_soundtrack
^ i think this is the old, bugged playMissionAudio function

043C: disable_sounds_after_fade 1 -- can be 1 or 0 

I think this is what Im looking for
018C: play_sound 1052 at 0.0 0.0 0.0 - this? SOUND_AMMUNATION_BUY_WEAPON 1052; I think 0 0 0 = no 3D sound
018C: play_sound 65535 at 2181.127 -2251.999 14.036 - another example; id 65535 doesnt exist in AudioEvents.txt
018C: play_sound 1058 at 0.0 0.0 0.0 
018C: play_sound 1053 at 0.0 0.0 0.0 

'--> 018C <--

Brudnopis

Jak robić przekierowania na wiki?

#REDIRECT [[Hasło docelowe]]

Używając tego można zrobić przekierowanie z polskiej nazwa hasła na uniwersalny format. Przykład: Kolory pojazdów -> PL/Vehicle Colors

Dodawanie polskich haseł:

  • Hasło: PL/Nazwa
  • Kategoria: Poprawnie: Category:PL/Nazwa Niepoprawnie: PL/Category:Nazwa
  • Styl: Template:PL/Nazwa Niepoprawnie: PL/Template:Nazwa
  • Resource: ???

Spolszczone funkcje

Polskie szablony

̿̿ ̿̿ ̿̿ ̿'̿'\̵͇̿̿\з=( ͡° ͜ʖ ͡°)=ε/̵͇̿̿/’̿’̿ ̿ ̿̿ ̿̿ ̿̿