User:IManGaaX: Difference between revisions

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(Undo revision 78005 by IManGaaX (talk))
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===List of my works:===
===List of my works:===


#[[table.flip]] <span style="color:gray; font-size:smaller;">» This function flip table values.</span>
*[[table.flip]] <span style="color:gray; font-size:smaller;">» This function flip table values.</span>
#[[isLastExecuteInTimer]] <span style="color:gray; font-size:smaller;">» This function check if the execute is the last execute in the timer.</span>
*[[isLastExecuteInTimer]] <span style="color:gray; font-size:smaller;">» This function check if the execute is the last execute in the timer.</span>
#[[onPlayerZoneChange]] <span style="color:gray; font-size:smaller;">» This code implements an event that is triggered when the player enters a new area on the map.</span>
*[[onPlayerZoneChange]] <span style="color:gray; font-size:smaller;">» This code implements an event that is triggered when the player enters a new area on the map.</span>
#[[getElementZoneFullName]] <span style="color:gray; font-size:smaller;">» This function allows you to retrieve the zone full name of a element.</span>
*[[getElementZoneFullName]] <span style="color:gray; font-size:smaller;">» This function allows you to retrieve the zone full name of a element.</span>
#[[onClientPlayerRealTimeChange]] <span style="color:gray; font-size:smaller;">» This code implements an event that is triggered when the client's real time change (The time as set on client's computer).</span>
*[[onClientPlayerRealTimeChange]] <span style="color:gray; font-size:smaller;">» This code implements an event that is triggered when the client's real time change (The time as set on client's computer).</span>


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Revision as of 05:40, 8 October 2023

About me:

  • Name » Youssef Maged
  • Nickname » iManGaaX
  • Region » Egypt

List of my works:

  • table.flip » This function flip table values.
  • isLastExecuteInTimer » This function check if the execute is the last execute in the timer.
  • onPlayerZoneChange » This code implements an event that is triggered when the player enters a new area on the map.
  • getElementZoneFullName » This function allows you to retrieve the zone full name of a element.
  • onClientPlayerRealTimeChange » This code implements an event that is triggered when the client's real time change (The time as set on client's computer).


Youtube.png YouTube Channel: [Youssef Maged]
Discord.png Discord Username: [iManGaaX#1691 @imangaax]