Template:OOP: Difference between revisions

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<includeonly><u>'''OOP Syntax'''</u> <small>[[OOP#Understanding_the_documentation|Help! I don't understand this!]]</small>
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{{#if: {{{1|}}} |: '''Note''': ''{{{1}}}''|}}{{#if: {{{2|}}} |: '''Method''': ''{{{2}}}(...)''|}}{{#if: {{{3|}}} |: '''Variable''': ''.{{{3}}}''|}}{{#if: {{{4|}}} |: '''Counterpart''': ''[[{{{4}}}]]''|}}</includeonly><noinclude>
<u>'''OOP Syntax'''</u> <small>[[OOP Introduction|Help! I don't understand this!]]</small>
{{OOP|This function has been dropped in favour of [[setPlayerHudComponentVisible]] |[[player]].getRandom|random|isPlayerHudComponentVisible}}
{{#if: {{{1|}}} |: '''Note''': ''{{{1}}}''|}}{{#if: {{{2|}}} |: '''Method''': ''{{{2}}}(...)''|}}{{#if: {{{3|}}} |: '''Variable''': ''.{{{3}}}''|}}{{#if: {{{4|}}} |: '''Counterpart''': ''[[{{{4}}}]]''|}}
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{{Template documentation|Template for OOP (object orientated programming)|
{{OOP|Set the variable to nil to execute [[removePedFromVehicle]]|[[ped]]:warpIntoVehicle|vehicle|getPedOccupiedVehicle}}


<syntaxhighlight lang="lua" [text]>{{OOP|This function has been dropped in favour of [[setPlayerHudComponentVisible]] |[[player]].getRandom|random|isPlayerHudComponentVisible}}</syntaxhighlight>
<syntaxhighlight lang="lua">{{OOP|Set the variable to nil to execute [[removePedFromVehicle]]|[[ped]]:warpIntoVehicle|vehicle|getPedOccupiedVehicle}}
</syntaxhighlight>


Hey guys, here are a few "rules" in using the OOP template:
Hey guys, here are a few "rules" in using the OOP template:
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* Likewise, if it's an object function such as "player:setName", use lowercase.
* Likewise, if it's an object function such as "player:setName", use lowercase.
* Use full stops (or if you're american, "periods.") for static functions and colons (:) for object functions.
* Use full stops (or if you're american, "periods.") for static functions and colons (:) for object functions.
}}
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Latest revision as of 10:30, 1 August 2023


Applications-office.pngTemplate Documentation

Template for OOP (object orientated programming)

Usage


OOP Syntax Help! I don't understand this!

Note: Set the variable to nil to execute removePedFromVehicle
Method: ped:warpIntoVehicle(...)
Variable: .vehicle
Counterpart: getPedOccupiedVehicle


{{OOP|Set the variable to nil to execute [[removePedFromVehicle]]|[[ped]]:warpIntoVehicle|vehicle|getPedOccupiedVehicle}}

Hey guys, here are a few "rules" in using the OOP template:

  • If it's a constructor, such as createPed, use "Ped" not "createPed" or "Ped.create"
  • If it's a static class function or a constructor, use a capital letter for the first character. (Player not player).
  • Likewise, if it's an object function such as "player:setName", use lowercase.
  • Use full stops (or if you're american, "periods.") for static functions and colons (:) for object functions.