Template:Marker types: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
No edit summary
 
(Improved descriptions)
Line 1: Line 1:
** '''"checkpoint"''': Race checkpoint. Very tall pillar, but it is not infinite. Checkpoints are inivisble after a certain Z height.
** '''"checkpoint"''': A race checkpoint. These are very tall, but not infinite, light pillars. Checkpoints snap to ground and become invisible after going over a certain Z height.
** '''"ring"''': Doughnut shaped ring. Ring normally used for aircraft.
** '''"ring"''': Doughnut shaped ring, normally used for aircraft.
** '''"cylinder"''': Small glowing ground ring. These are the glow markers you walk into to activate missions or events in single player. It always attaches to ground-level.  
** '''"cylinder"''': Small glowing ground ring. These are the glow markers you walk into to activate missions or events in single player. These snap to ground-level.
** '''"arrow"''': Animated arrow pointing down. These are the arrows on the doors you can enter in single player.
** '''"arrow"''': Arrow pointing down. These are the arrows on the doors you can enter in single player, except MTA's are not animated by default.
** '''"corona"''': A glowing ball of light.
** '''"corona"''': A glowing ball of light.

Revision as of 11:42, 23 August 2007

    • "checkpoint": A race checkpoint. These are very tall, but not infinite, light pillars. Checkpoints snap to ground and become invisible after going over a certain Z height.
    • "ring": Doughnut shaped ring, normally used for aircraft.
    • "cylinder": Small glowing ground ring. These are the glow markers you walk into to activate missions or events in single player. These snap to ground-level.
    • "arrow": Arrow pointing down. These are the arrows on the doors you can enter in single player, except MTA's are not animated by default.
    • "corona": A glowing ball of light.