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  • {{Server event}} This event is triggered when the screen capture requested by [[takePlayerScreenShot]]
    3 KB (317 words) - 22:23, 4 January 2024
  • {{RU/Server event}} ...с помощью [[RU/getElementColShape|getElementColShape]] и использовать [[RU/Event system|событие]] формы коллизии для него}}
    2 KB (77 words) - 14:12, 8 June 2022
  • {{Server event}} This event is triggered when a player or ped leaves a vehicle.
    2 KB (230 words) - 18:51, 29 November 2020
  • {{Server client function}} This function allows you to make the server reveal whether or not voice is currently enabled.
    979 bytes (123 words) - 17:32, 27 February 2016
  • {{Server client function}} This function gets the attached functions from the event and attached element from current lua script.
    2 KB (160 words) - 05:33, 28 April 2020
  • {{Server event}} This event is triggered when a [[player]] enters a vehicle.
    2 KB (274 words) - 13:45, 31 December 2022
  • {{Server function}} ...on the [[root element]] unless you really need to. Doing this triggers the event on every element in the [[element_tree | element tree]], which is potential
    4 KB (572 words) - 22:59, 29 September 2019
  • {{Client event}} ...s (for instance errors or warnings) would appear in the debug window. This event doesn't require the debug window to be enabled to trigger, however.
    2 KB (358 words) - 11:22, 11 April 2021
  • {{Server client function}} ...ement and attaches it to an onResourceStart event handler. This causes the event handler to get called only when the ''current'' resource is started rather
    1 KB (157 words) - 19:40, 14 March 2023
  • The source of this event is the vehicle that spawned. <section name="Serverside Script" class="server" show="true">
    1 KB (139 words) - 16:56, 8 January 2021
  • {{Server event}} This event is triggered when a player or ped enters a vehicle.
    2 KB (289 words) - 18:49, 29 November 2020
  • {{server client function}} -- add the event to the event handler
    1 KB (137 words) - 08:39, 4 November 2020
  • ...o resourceRoot here, and setting the matching event handler's 'attachedTo' also to resourceRoot.}} {{Server function}}
    6 KB (781 words) - 04:03, 19 April 2024
  • {{RU/Server event}} {{RU/See also/Server event|Серверные события}}
    1 KB (49 words) - 10:29, 13 September 2014
  • {{PL/Server event}} W [[event system#Event source|źródłe]] tego zdarzenia jest [[marker|znacznik]] w którym znajdu
    2 KB (211 words) - 09:49, 15 September 2016
  • {{RU/Server event}}
    2 KB (85 words) - 16:24, 4 December 2017
  • {{RU/Server event}} [[RU/Event system|Источником]] этого события является [[
    2 KB (101 words) - 12:15, 6 December 2017
  • {{Server event}} This event is triggered when a physical [[element]] hits a [[colshape]].
    2 KB (282 words) - 14:06, 31 December 2022
  • {{Server event}} This event is triggered when a player chats inside the chatbox.
    4 KB (493 words) - 16:02, 3 May 2024
  • This function allows you to call any clientside function from the server's side. Of course only those which are available clientside. It doesn't mat ...n in the serverside onResourceStart-event since the client did not add the event handler onServerCallsClientFunction yet.
    3 KB (334 words) - 09:37, 24 May 2012
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