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- {{Server client function}} -- Remove all world models975 bytes (123 words) - 06:04, 11 August 2019
- {{Client event}} ...] is to be used. This event allows detection of click positions of the 3D world.3 KB (393 words) - 13:54, 5 June 2021
- {{Client function}} ...ibility of corona reflections. Default value depends on client setting. If client has enabled ''corona rain reflections'' in video options, value will be res712 bytes (86 words) - 21:48, 7 October 2022
- {{Client function}} ...e of vehicles LOD to default. Default values depends on client setting. If client has enabled ''high detail vehicles'' in video options, value will be reset820 bytes (86 words) - 23:16, 22 July 2018
- {{Client function}} {{client world functions}}523 bytes (65 words) - 21:55, 7 October 2022
- {{Client function}} ...tance of peds LOD to default. Default values depends on client setting. If client has enabled ''high detail peds'' in video options, value will be reset to 5770 bytes (87 words) - 02:19, 23 July 2018
- {{Client function}} Makes a ped turn his head and look at a specific world position or element.2 KB (309 words) - 18:59, 30 January 2022
- {{Client event}} *'''group:''' An [[int|integer]] representing the [[World sound groups|world sound group]]2 KB (339 words) - 21:03, 5 April 2020
- {{Server client function}} ...the current gravity level for the context in which it is called (server or client).859 bytes (103 words) - 09:53, 7 March 2010
- In San Andreas, the water in the game world (rivers, lakes, seas) is defined through a large number of water polygons, ==Related scripting functions==1 KB (183 words) - 18:46, 15 April 2021
- {{Server client function}} This function reset the water color of the GTA world to default.634 bytes (69 words) - 14:30, 7 August 2016
- {{Client event}} ...is moved over the screen, by the player. It returns information about the world coordinates as well as the screen coordinates of where the player moved the2 KB (251 words) - 05:58, 12 July 2023
- In San Andreas, the water in the game world (rivers, lakes, seas) is defined through a large number of water polygons, ==Related scripting functions==1 KB (185 words) - 18:50, 15 April 2021
- ...rını içerir. Bir event veya fonksiyon talebinde bulunmak için, [[Requested Functions and Events]] sayfasını kullanın. ...nt Fonksiyonlarını buradan bulabilirsiniz:[[TR/Client Taraflı Fonksiyonlar|Client Taraflı Fonksiyonlar]]3 KB (353 words) - 16:18, 11 April 2021
- {{Client function}} {{Client world functions}}593 bytes (72 words) - 22:48, 21 December 2018
- {{Client function}} This function allows you to disable world sounds. A world sound is a sound effect which has '''''not''''' been caused by [[playSound]3 KB (354 words) - 16:35, 20 September 2021
- The object class represents static, 3-D models in the GTA world. Objects only represent models created by a script, they do not represent m * '''interior''': The interior world the object is in.2 KB (255 words) - 17:31, 22 May 2024
- {{Server client function}} -- Remove all world models1 KB (134 words) - 10:45, 13 May 2012
- {{Client function}} {{Client world functions}}753 bytes (76 words) - 02:19, 23 July 2018
- {{Server client function}} {{World functions}}478 bytes (52 words) - 17:11, 25 July 2016
- {{Server client function}} This function resets the water of the GTA world back to its default level. [[water|Water elements]] are not affected.739 bytes (79 words) - 14:30, 7 August 2016
- {{Client event}} *'''hitX''', '''hitY''', '''hitZ''': [[float]] world coordinates representing a hit point.1 KB (169 words) - 03:12, 30 September 2019
- {{Client function}} Use it once every frame just like other dxDraw functions599 bytes (66 words) - 14:35, 9 February 2020
- {{Client function}} ....4.1|6948|This function sets the distance from the [[camera]] at which the world starts rendering. Do not use this function unless you have a specific reaso1 KB (212 words) - 20:25, 27 November 2014
- {{Server client function}} <section name="Client" class="client" show="true">726 bytes (84 words) - 08:05, 16 September 2021
- {{Client function}}__NOTOC__ {{Client world functions}}915 bytes (85 words) - 21:21, 7 October 2022
- {{Client function}} <section name="Client" class="client" show="true">1 KB (164 words) - 21:11, 3 May 2021
- {{Client function}} {{World functions}}646 bytes (71 words) - 20:37, 23 September 2021
- {{Client function}}__NOTOC__ {{Client world functions}}838 bytes (86 words) - 23:17, 22 July 2018
- {{Server client function}} <section name="Server and Client" class="both" show="true">699 bytes (82 words) - 22:13, 10 January 2015
- <pageclass class="client"></pageclass> ...tar uma função ou um evento que ainda não existe, use a página [[Requested Functions and Events|Funções e Eventos solicitados]] (ainda em inglês) ou http://b3 KB (480 words) - 17:10, 20 February 2022
- {{Client function}} {{Client world functions}}796 bytes (97 words) - 08:40, 7 September 2019
- {{Server client function}} {{World functions}}563 bytes (70 words) - 19:05, 14 March 2011
- {{Server client function}} {{World functions}}573 bytes (70 words) - 19:26, 14 March 2011
- {{Server client function}} {{World functions}}694 bytes (93 words) - 14:13, 7 October 2012
- {{Client function}} local dummyGUIElement = DGS:dgsCreateLabel ( 0.45, 0.48, 0.10, 0.04, "Hello world", true )1 KB (189 words) - 21:20, 3 May 2021
- * Added functions to remove and re-add parts of the San Andreas world ==Client==2 KB (258 words) - 18:58, 21 February 2021
- {{Server client function}} <section name="Client" class="client" show="true">901 bytes (103 words) - 18:43, 16 November 2011
- {{Client function}} <section name="Client" class="client" show="true">2 KB (192 words) - 21:12, 3 May 2021
- {{Client function}} {{client world functions}}927 bytes (111 words) - 21:54, 7 October 2022
- ...tar uma função ou um evento que ainda não existe, use a página [[Requested Functions and Events|Funções e Eventos solicitados]] (ainda em inglês) ou https:// '''Procurando as funções client-side? Visite a página [[Client Scripting Functions|Funções de Scripting do Cliente]].'''3 KB (436 words) - 00:36, 3 January 2022
- {{Client function}} local dummyGUIElement = DGS:dgsCreateLabel ( 0.45, 0.48, 0.10, 0.04, "Hello world", true )1 KB (199 words) - 21:19, 3 May 2021
- ...22195|Added also as a server-side function. Previously only available as a client-side function.}} Checks if a special world property (cheat) is enabled or not.2 KB (197 words) - 08:34, 9 September 2023
- {{Server client function}} Returns the number of markers that currently exist in the world.756 bytes (88 words) - 13:40, 10 October 2023
- {{Server client function}} {{World functions}}675 bytes (77 words) - 11:54, 22 April 2013
- {{Client function}} {{Client world functions}}944 bytes (116 words) - 21:23, 7 October 2022
- '''Client-side''' development mode commands: * '''[[Client_Commands#showsound|showsound]]''': Enables world sound ids to be printed in the debug output window.2 KB (253 words) - 14:48, 30 April 2024
- {{Client function}} {{Client world functions}}836 bytes (105 words) - 09:13, 12 July 2017
- The searchlight class represents special spotlights in the GTA world. They are different to common spotlights because their visual effects. ==Related scripting functions==1 KB (198 words) - 18:45, 15 April 2021
- The searchlight class represents special spotlights in the GTA world. They are different to common spotlights because their visual effects. ==Related scripting functions==1 KB (198 words) - 18:44, 15 April 2021