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  • {{Server event}} {{Added feature/item|1.6.1|1.6.0|22293|This event is triggered every time satchels are detonated - either by a [[player]] or
    809 bytes (102 words) - 19:18, 23 December 2023
  • {{Client event}} ...joins the server before their client-side resources are started. It would also be possible for two players to join within a few seconds of each other and
    959 bytes (128 words) - 05:14, 6 June 2019
  • {{Server event}} This event is triggered when a player stops talking through voice chat.
    736 bytes (99 words) - 06:01, 11 August 2019
  • {{Client event}} ...event is triggered when a '''remote''' player quits the game or leaves the server. It '''will not''' get triggered on the source player's client. (Use [[onCl
    1 KB (132 words) - 17:15, 23 August 2014
  • {{Server event}} This event is triggered when a player has been muted by [[setPlayerMuted]].
    551 bytes (71 words) - 03:01, 27 September 2018
  • {{Server event}} This event is triggered when a custom weapon gets fired.
    818 bytes (100 words) - 03:06, 27 September 2018
  • {{Server event}} This event is triggered when a player has been unmuted by [[setPlayerMuted]].
    626 bytes (81 words) - 03:02, 27 September 2018
  • {{Server event}} This event is triggered when a player disconnects from the server.
    1 KB (174 words) - 13:14, 25 January 2024
  • {{Server event}} {{Added feature/item|1.6.1|1.6.0|22313|This event is triggered when a player exceeds the maximum threshold for events via [[t
    1 KB (123 words) - 19:20, 28 November 2023
  • {{Server event}} ...ow-level function for advanced users. For typical Voice scripting, please see the [[Resource:Voice|Voice Resource]]</div>
    1 KB (149 words) - 03:03, 27 September 2018
  • {{Server event}} This event is triggered when a [[player]] hits a [[marker]].
    989 bytes (134 words) - 18:20, 2 September 2023
  • {{Server event}} This event is triggered when a [[player]] hits a [[pickup]].
    869 bytes (113 words) - 03:02, 27 September 2018
  • {{Delete|This event doesn't exist as a built-in in MTA event. It exists only in the default "admin" resource}} {{Server event}}
    1,010 bytes (135 words) - 14:47, 23 December 2023
  • {{Server event}} This event is triggered when a ped is damaged. For player damage, use [[onPlayerDamage
    958 bytes (128 words) - 20:22, 31 May 2022
  • {{Server event}} {{Note|This event isn't triggered within the resource starting.}}
    867 bytes (101 words) - 08:07, 16 September 2021
  • {{Server event}} This event is triggered when a [[player]] stands on a [[pickup]] while not in a [[vehi
    1 KB (141 words) - 12:13, 8 June 2022
  • {{Client event}} This event is triggered every time before GTA renders a new frame.
    1 KB (167 words) - 17:24, 30 July 2020
  • {{Server event}} This event is triggered when a resource is started.
    1 KB (174 words) - 14:02, 2 June 2021
  • {{Server event}} ...nt is triggered when resource setting has been changed. For instance, this event would trigger if you would edit the settings of the Race resource through t
    1 KB (150 words) - 07:36, 2 November 2021
  • {{Server event}} ...e server is interrupted. See [[onClientPlayerNetworkStatus]] for detecting server to player interruptions.
    1 KB (141 words) - 03:01, 27 September 2018
  • {{Client event}} ...ow-level function for advanced users. For typical Voice scripting, please see the [[Resource:Voice|Voice Resource]]</div>
    1 KB (184 words) - 23:35, 19 July 2023
  • {{Client event}} This event is triggered when a player stops talking through voice chat.
    1 KB (172 words) - 23:35, 19 July 2023
  • {{Server event}}{{Deprecated|onPlayerChangeNick}} This event is triggered when a player changes his nickname.
    749 bytes (90 words) - 10:22, 18 January 2015
  • {{Server event}} This event is triggered when a user logs out of their account in-game.
    849 bytes (106 words) - 16:21, 13 February 2015
  • {{Server event}} This event is triggered when a [[player]] hits a [[pickup]].
    1 KB (141 words) - 02:57, 27 September 2018
  • {{Server event}} This event is triggered when a trailer is detached from a truck.
    961 bytes (131 words) - 03:05, 27 September 2018
  • {{Server event}} This event is triggered when a vehicle is respawned due. See [[toggleVehicleRespawn]].
    1 KB (143 words) - 03:06, 27 September 2018
  • {{Server event}} This event is triggered when a ped switches weapons.
    887 bytes (101 words) - 03:04, 27 September 2018
  • {{Server event}} This event is triggered when an IP address or serial is banned from the server.
    1 KB (160 words) - 14:11, 22 August 2020
  • {{Server event}} This event is triggered when a user logs out of their account in-game.
    872 bytes (113 words) - 03:01, 27 September 2018
  • {{Server event}} This event is triggered when a player targets an element with his crosshair while aimi
    1 KB (135 words) - 03:02, 27 September 2018
  • {{Server event}} This event is triggered when a [[player]] leaves a [[pickup]].
    933 bytes (120 words) - 11:35, 27 May 2022
  • {{Server event}} This event is triggered when a player stands on a different element than before.
    903 bytes (111 words) - 03:01, 27 September 2018
  • {{Server event}} This event is triggered when a [[player]] leaves the area of a [[marker]].
    1 KB (130 words) - 03:01, 27 September 2018
  • {{Server event}} This event is triggered when a vehicle is damaged. If you want to get the attacker you
    946 bytes (122 words) - 03:05, 27 September 2018
  • {{Server event}} This event is triggered when a player is standing on a pickup while not being in a veh
    1 KB (173 words) - 03:02, 27 September 2018
  • {{Server event}} ...ed when any message is output to chat using [[outputChatBox]] server-side (also when a player uses ''say'', ''teamsay'' or ''me'' successfully).
    1 KB (145 words) - 16:58, 27 November 2021
  • {{Server event}} This event is triggered when the model of an [[element]] is changed using [[setElement
    1 KB (161 words) - 20:36, 7 November 2019
  • {{Client event}} ...renders a new frame. It is required for the DirectX drawing functions, and also useful for other clientside operations that have to be applied repeatedly w
    1 KB (197 words) - 11:06, 2 March 2014
  • {{Server event}} {{Added feature/item|1.5.9|1.5.8|20837|This event is triggered when the interior of an [[element]] is changed using [[setElem
    993 bytes (107 words) - 21:25, 23 September 2021
  • {{Server event}} This event is triggered when an player or vehicle element collides with a colshape.
    1 KB (144 words) - 14:08, 31 December 2022
  • {{Server event}} This event is triggered when a [[pickup]] is spawned or respawned.
    891 bytes (123 words) - 02:58, 27 September 2018
  • {{Server event}} This event is triggered when an player or vehicle element leaves the area of a [[colsh
    1 KB (146 words) - 02:56, 27 September 2018
  • {{RU/Server event}} [[event system#Event source|Источником]] этого события является э
    1 KB (47 words) - 10:12, 10 August 2014
  • {{Server client function}} ...like the built-in events. See [[event system]] for more information on the event system.
    1 KB (189 words) - 07:58, 4 November 2020
  • {{Server event}} This event is triggered when an accounts data changes through [[setAccountData]].
    1 KB (151 words) - 02:50, 27 September 2018
  • {{Server event}} {{Added feature/item|1.5.9|1.5.8|20957|This event is triggered when a [[resource]] has loaded client-side for a [[player]].}}
    2 KB (190 words) - 22:43, 15 October 2023
  • {{Server event}} This event is triggered when a vehicle explodes.
    1 KB (180 words) - 17:17, 21 November 2023
  • {{Client event}} ...ata|data]] entry is changed. Such changes can be made on the client or the server using [[setElementData]].
    1 KB (166 words) - 12:28, 8 October 2018
  • {{Server event}} ...21914|This event is triggered every time an explosion is created either by server-side [[createExplosion]], or when reported by [[player]].}}
    2 KB (207 words) - 14:09, 11 January 2024
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