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- {{Client function}} This function is used to reset the world sounds to the default setting.709 bytes (80 words) - 19:47, 28 October 2019
- <pageclass class="client"></pageclass> ...s page is heavily work-in-progress. I am focusing on client-side scripting functions. Feel free to discuss them in the "discussion" tab of each page.3 KB (234 words) - 18:18, 10 April 2014
- {{Server client function}} Tells you how long an ingame minute takes in real-world milliseconds. The default GTA value is 1000.599 bytes (68 words) - 09:32, 12 July 2017
- <pageclass class="client"></pageclass> ...scripting functions that have been implemented and are available as native functions from the Deathmatch mod. To request a function, create an issue in [https:/2 KB (269 words) - 21:33, 29 April 2024
- '''Funkcje client-side można znaleźć [[Funkcje po stronie klienta|tutaj]].''' ==Account functions==3 KB (285 words) - 12:38, 16 January 2022
- {{Client event}} This event is called when a vehicle weapon hits an element or the world.2 KB (233 words) - 20:42, 5 April 2020
- {{Client event}} ...] is to be used. This event allows detection of click positions of the 3D world.2 KB (253 words) - 14:28, 20 May 2018
- {{Client function}} This function allows you to check if certain world sound effects have not been disabled by [[setWorldSoundEnabled]]1 KB (179 words) - 20:44, 30 April 2017
- ...lable as native functions. To request a function or event, use [[Requested Functions and Events]] or https://bugs.mtasa.com. ...that provide new functionality, such as utility functions. These scripting functions are non-native and require the module to be loaded in order to work.3 KB (332 words) - 16:18, 11 April 2021
- {{Server client function}} ...distance of render. '''Setting this less than 5 will cause problems to the client.'''1 KB (151 words) - 20:08, 15 March 2021
- ...scripting functions that have been implemented and are available as native functions. To request a function, create an issue in [https://github.com/multitheftau ...that provide new functionality, such as utility functions. These scripting functions are non-native and require the module to be loaded in order to work.3 KB (358 words) - 12:59, 30 April 2024
- {{Client function}} ....4.1|6948|This function gets the distance from the [[camera]] at which the world starts rendering. For more information about this please refer to [[setNear1 KB (125 words) - 16:07, 27 November 2014
- {{Client function}} ...ture/item|1.5.9|1.5.8|20704|This function re-streams everything in the GTA world.}}868 bytes (91 words) - 18:37, 16 June 2023
- {{Server client function}} {{World functions}}530 bytes (58 words) - 18:44, 11 August 2010
- {{Client function}} {{Client world functions}}560 bytes (55 words) - 02:15, 13 December 2019
- {{Server client function}} {{World functions}}608 bytes (67 words) - 18:34, 7 March 2010
- ...: SA copy that a [[player]] is using (so it has more information about the world), but it can also be the [[Element/Console|server console]]. ...for example. However, the server console is protected against some of that functions: it can't get kicked or banned.960 bytes (145 words) - 10:12, 22 June 2014
- {{Client function}} *'''x:''' A float of the 3D x position of the DGS 3D Text in the world.952 bytes (147 words) - 00:24, 6 May 2020
- {{Client function}} *'''fx, fy, fz:''' the world coordinates where the effect originates.1,006 bytes (127 words) - 15:03, 8 December 2015
- {{Server client function}} -- Remove all world models975 bytes (123 words) - 06:04, 11 August 2019
- {{Client event}} ...] is to be used. This event allows detection of click positions of the 3D world.3 KB (393 words) - 13:54, 5 June 2021
- {{Client function}} ...ibility of corona reflections. Default value depends on client setting. If client has enabled ''corona rain reflections'' in video options, value will be res712 bytes (86 words) - 21:48, 7 October 2022
- {{Client function}} ...e of vehicles LOD to default. Default values depends on client setting. If client has enabled ''high detail vehicles'' in video options, value will be reset820 bytes (86 words) - 23:16, 22 July 2018
- {{Client function}} {{client world functions}}523 bytes (65 words) - 21:55, 7 October 2022
- {{Client function}} Makes a ped turn his head and look at a specific world position or element.2 KB (309 words) - 18:59, 30 January 2022
- {{Client function}} ...tance of peds LOD to default. Default values depends on client setting. If client has enabled ''high detail peds'' in video options, value will be reset to 5770 bytes (87 words) - 02:19, 23 July 2018
- {{Client event}} *'''group:''' An [[int|integer]] representing the [[World sound groups|world sound group]]2 KB (339 words) - 21:03, 5 April 2020
- {{Server client function}} ...the current gravity level for the context in which it is called (server or client).859 bytes (103 words) - 09:53, 7 March 2010
- In San Andreas, the water in the game world (rivers, lakes, seas) is defined through a large number of water polygons, ==Related scripting functions==1 KB (183 words) - 18:46, 15 April 2021
- {{Server client function}} This function reset the water color of the GTA world to default.634 bytes (69 words) - 14:30, 7 August 2016
- {{Client event}} ...is moved over the screen, by the player. It returns information about the world coordinates as well as the screen coordinates of where the player moved the2 KB (251 words) - 05:58, 12 July 2023
- ...rını içerir. Bir event veya fonksiyon talebinde bulunmak için, [[Requested Functions and Events]] sayfasını kullanın. ...nt Fonksiyonlarını buradan bulabilirsiniz:[[TR/Client Taraflı Fonksiyonlar|Client Taraflı Fonksiyonlar]]3 KB (353 words) - 16:18, 11 April 2021
- In San Andreas, the water in the game world (rivers, lakes, seas) is defined through a large number of water polygons, ==Related scripting functions==1 KB (185 words) - 18:50, 15 April 2021
- {{Client function}} This function allows you to disable world sounds. A world sound is a sound effect which has '''''not''''' been caused by [[playSound]3 KB (354 words) - 16:35, 20 September 2021
- {{Client function}} {{Client world functions}}593 bytes (72 words) - 22:48, 21 December 2018
- {{Server client function}} -- Remove all world models1 KB (134 words) - 10:45, 13 May 2012
- {{Client function}} {{Client world functions}}753 bytes (76 words) - 02:19, 23 July 2018
- {{Server client function}} {{World functions}}478 bytes (52 words) - 17:11, 25 July 2016
- {{Server client function}} This function resets the water of the GTA world back to its default level. [[water|Water elements]] are not affected.739 bytes (79 words) - 14:30, 7 August 2016
- {{Client event}} *'''hitX''', '''hitY''', '''hitZ''': [[float]] world coordinates representing a hit point.1 KB (169 words) - 03:12, 30 September 2019
- {{Client function}} Use it once every frame just like other dxDraw functions599 bytes (66 words) - 14:35, 9 February 2020
- {{Client function}} ....4.1|6948|This function sets the distance from the [[camera]] at which the world starts rendering. Do not use this function unless you have a specific reaso1 KB (212 words) - 20:25, 27 November 2014
- {{Server client function}} <section name="Client" class="client" show="true">726 bytes (84 words) - 08:05, 16 September 2021
- {{Client function}}__NOTOC__ {{Client world functions}}915 bytes (85 words) - 21:21, 7 October 2022
- {{Client function}} <section name="Client" class="client" show="true">1 KB (164 words) - 21:11, 3 May 2021
- {{Client function}} {{World functions}}646 bytes (71 words) - 20:37, 23 September 2021
- {{Client function}}__NOTOC__ {{Client world functions}}838 bytes (86 words) - 23:17, 22 July 2018
- {{Server client function}} <section name="Server and Client" class="both" show="true">699 bytes (82 words) - 22:13, 10 January 2015
- <pageclass class="client"></pageclass> ...tar uma função ou um evento que ainda não existe, use a página [[Requested Functions and Events|Funções e Eventos solicitados]] (ainda em inglês) ou http://b3 KB (480 words) - 17:10, 20 February 2022
- {{Client function}} {{Client world functions}}796 bytes (97 words) - 08:40, 7 September 2019