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  • [[Dgs|DGS]] Properties is always used to change the gui style and make it more fantastic. This page shows the properties of dgs-dxcombobox that you could use.
    12 KB (1,619 words) - 12:18, 16 August 2023
  • This function draws a 2D rectangle across the screen - rendered for '''one''' frame. This should be used in conjunction w ...''absolute''' origin X position of the rectangle, represented by pixels on the screen.
    3 KB (359 words) - 17:16, 26 October 2018
  • This function sets the attached offsets of the attached DGS 3D Text *'''text3D:''' The DGS 3D Text element.
    1 KB (124 words) - 10:36, 2 February 2019
  • ...new DGS label. A label is simply a piece of text that cannot be edited by the user. ...2D x position of the DGS label on a player's screen. This is affected by the ''relative'' argument.
    5 KB (677 words) - 12:09, 16 February 2021
  • [[Dgs|DGS]] Properties is always used to change the gui style and make it more fantastic. This page shows the properties of dgs-dxedit that you could use.
    13 KB (1,690 words) - 07:45, 30 June 2023
  • *'''text3D:''' The DGS 3D Text element. *'''targetElement:''' The target element.
    1 KB (124 words) - 10:33, 2 February 2019
  • This function creates a 3d text in the world ( such as nametag ). *'''x:''' A float of the 3D x position of the DGS 3D Text in the world.
    2 KB (262 words) - 14:08, 16 February 2021
  • *'''functionName :''' The specific function you want to load by its name. dgsSetProperty(label,"shadow",{1,1,tocolor(0,0,0,255)})
    1 KB (148 words) - 14:59, 12 June 2018
  • [[Dgs|DGS]] Properties is always used to change the gui style and make it more fantastic. This page shows the properties of dgs-dxgridlist that you could use.
    19 KB (2,447 words) - 14:12, 11 June 2023
  • ...ss the screen the text should be shown, as a percentage of the width, from the left hand side. ...n the screen the text should be shown, as a percentage of the height, from the top.
    3 KB (355 words) - 15:42, 27 May 2012
  • |Render with additive blending. The previous flag "draw_last" will be enabled automatically to ensure rendering |Model is a shadow. Disable writing to z-buffer when rendering it, allowing transparencies of
    2 KB (323 words) - 13:07, 20 April 2023
  • ...ere and very easy to use! This tutorial explains how to use the tool, what the options are for and more. Once you have downloaded the file, put it in the resources directory of your MTA-installation:
    18 KB (2,705 words) - 01:54, 7 April 2018
  • ...the text to stay visible continuously, you need to call this function with the same parameters on each frame update (see [[onClientRender]]). *'''text:''' the text to draw
    5 KB (692 words) - 08:15, 5 November 2023
  • *'''subPixelPositioning:''' a bool representing whether the text can be positioned sub-pixel-ly. Looks nicer for moving/scaling animati local screenWidth, screenHeight = guiGetScreenSize ( ) -- Get the screen resolution (width and height)
    5 KB (740 words) - 10:03, 27 November 2018
  • '''Note:''' If you want to get the file names, just add '''".dff"''' or '''".txd"'''. Also, if you want to sort data by ID, just click on the arrow near "'''ID:'''". (Note: It may take some time!)
    661 KB (90,802 words) - 03:24, 10 March 2019
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