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- {{Client event}} ...] is to be used. This event allows detection of click positions of the 3D world.3 KB (393 words) - 13:54, 5 June 2021
- {{Client function}} ...ibility of corona reflections. Default value depends on client setting. If client has enabled ''corona rain reflections'' in video options, value will be res712 bytes (86 words) - 21:48, 7 October 2022
- {{Client function}} ...e of vehicles LOD to default. Default values depends on client setting. If client has enabled ''high detail vehicles'' in video options, value will be reset820 bytes (86 words) - 23:16, 22 July 2018
- {{Client function}} {{client world functions}}523 bytes (65 words) - 21:55, 7 October 2022
- {{Client function}} Makes a ped turn his head and look at a specific world position or element.2 KB (309 words) - 18:59, 30 January 2022
- {{Client function}} ...tance of peds LOD to default. Default values depends on client setting. If client has enabled ''high detail peds'' in video options, value will be reset to 5770 bytes (87 words) - 02:19, 23 July 2018
- {{Client event}} *'''group:''' An [[int|integer]] representing the [[World sound groups|world sound group]]2 KB (339 words) - 21:03, 5 April 2020
- {{Server client function}} ...the current gravity level for the context in which it is called (server or client).859 bytes (103 words) - 09:53, 7 March 2010
- In San Andreas, the water in the game world (rivers, lakes, seas) is defined through a large number of water polygons, ==Related scripting functions==1 KB (183 words) - 18:46, 15 April 2021
- {{Server client function}} This function reset the water color of the GTA world to default.634 bytes (69 words) - 14:30, 7 August 2016
- {{Client event}} ...is moved over the screen, by the player. It returns information about the world coordinates as well as the screen coordinates of where the player moved the2 KB (251 words) - 05:58, 12 July 2023
- ...rını içerir. Bir event veya fonksiyon talebinde bulunmak için, [[Requested Functions and Events]] sayfasını kullanın. ...nt Fonksiyonlarını buradan bulabilirsiniz:[[TR/Client Taraflı Fonksiyonlar|Client Taraflı Fonksiyonlar]]3 KB (353 words) - 16:18, 11 April 2021
- In San Andreas, the water in the game world (rivers, lakes, seas) is defined through a large number of water polygons, ==Related scripting functions==1 KB (185 words) - 18:50, 15 April 2021
- {{Client function}} This function allows you to disable world sounds. A world sound is a sound effect which has '''''not''''' been caused by [[playSound]3 KB (354 words) - 16:35, 20 September 2021
- {{Client function}} {{Client world functions}}593 bytes (72 words) - 22:48, 21 December 2018
- {{Server client function}} -- Remove all world models1 KB (134 words) - 10:45, 13 May 2012
- {{Client function}} {{Client world functions}}753 bytes (76 words) - 02:19, 23 July 2018
- {{Server client function}} {{World functions}}478 bytes (52 words) - 17:11, 25 July 2016
- {{Server client function}} This function resets the water of the GTA world back to its default level. [[water|Water elements]] are not affected.739 bytes (79 words) - 14:30, 7 August 2016
- {{Client event}} *'''hitX''', '''hitY''', '''hitZ''': [[float]] world coordinates representing a hit point.1 KB (169 words) - 03:12, 30 September 2019