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  • Creează un ped în lumea GTA. <syntaxhighlight lang="lua">ped createPed ( int id model, float x, float y, float z [, float rotație = 0.0
    3 KB (454 words) - 21:29, 15 March 2023
  • ==Element functions== {{Element functions}}
    3 KB (285 words) - 12:38, 16 January 2022
  • Returns the 3D world coordinates of a specific bone of a given ped. {{Tip|If you want attach element to ped bone, use [[https://github.com/Patrick2562/mtasa-pAttach pAttach]] resource
    3 KB (381 words) - 17:47, 18 July 2023
  • ...et a player's camera to follow other elements instead. Currently supported element type is: *[[Ped]]s
    3 KB (398 words) - 18:03, 12 March 2024
  • Sok [[HU/How you can help|dologban segíthetsz Te is]], amivel fejleszted az MTA-t - * [[HU/Where to buy GTASA|Hol lehet megvásárolni a GTASA-t?]]
    8 KB (1,335 words) - 22:25, 2 January 2022
  • *'''elemType:''' The type of element you want a list of. This can be any element type, the common ones being: **'''"ped":''' A ped
    2 KB (299 words) - 17:10, 20 September 2021
  • ==Element functions== ==Ped functions==
    3 KB (358 words) - 12:59, 30 April 2024
  • {{Client function hu}} element, string dxCreateShader ( string filepath [, float priority = 0, float maxDi
    3 KB (462 words) - 14:56, 15 December 2020
  • ==Element functions== ==Ped functions==
    3 KB (344 words) - 11:15, 16 December 2020
  • {{Element functions}} ==Funciones de PED's==
    3 KB (426 words) - 00:36, 3 January 2022
  • ==Element fonksiyonları== {{Element functions}}
    3 KB (353 words) - 16:18, 11 April 2021
  • This function creates a [[shader]] element that can be used in the dxDraw functions. Successful shader creation is not ...float maxDistance = 0, bool layered = false, string elementTypes = "world,ped,vehicle,object,other,all" ] )
    8 KB (1,035 words) - 23:18, 8 February 2023
  • ==Element (Elementos)== {{Element functions}}
    3 KB (436 words) - 00:36, 3 January 2022
  • * Hozzáadva: fegyver készítés (fegyver ped nélkül) * Hozzáadva: element opció a [[engineApplyShaderToWorldTexture]] - nél.
    8 KB (1,166 words) - 09:49, 29 September 2014
  • ...are called on that instance, an instance being a creation of a class - an element class, a database class, a player, a vehicle. Originally, everything was '' ...Connections create an instance of a class, but "'''connection'''" isn't an element, it's an instance - an object. Throughout the tutorial when I say ''object'
    9 KB (1,385 words) - 05:52, 6 November 2023
  • ...n .edf extension that describe the custom elements used by a resource: new element types that have no meaning to MTA itself. Examples are &lt;spawnpoint&gt;, ...ts, the map editor has no idea of their meaning. How should a &lt;flag&gt; element be visually represented? What properties does it have? Without telling the
    15 KB (1,949 words) - 17:11, 29 April 2023
  • ...ользованы в качестве моделей [[RU/Element/Player|игрока]] или [[RU/Element/Ped|пешехода]]. [[hu:Character Skins]]
    4 KB (126 words) - 16:59, 6 June 2022
  • * Added element option to [[engineApplyShaderToWorldTexture]] * Added optional bool to [[getElementMatrix]] ( element, bool )
    7 KB (886 words) - 09:40, 29 September 2014
  • ...lementen keine Ahnung von ihrer Bedeutung hat. Wie sollte ein &lt;flag&gt; Element visuell dargestellt werden? Welche Eigenschaften hat es? Ohne dem Editor di ...nen Sie die benutzerdefinierten Elemente dieser Ressource wie jedes andere Element erstellen und bearbeiten.
    16 KB (1,959 words) - 14:18, 31 December 2022
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