Search results

Jump to navigation Jump to search
  • {{Client event}} ...] is to be used. This event allows detection of click positions of the 3D world.
    3 KB (393 words) - 13:54, 5 June 2021
  • {{Client function}} ...ibility of corona reflections. Default value depends on client setting. If client has enabled ''corona rain reflections'' in video options, value will be res
    712 bytes (86 words) - 21:48, 7 October 2022
  • {{Client function}} ...e of vehicles LOD to default. Default values depends on client setting. If client has enabled ''high detail vehicles'' in video options, value will be reset
    820 bytes (86 words) - 23:16, 22 July 2018
  • {{Client function}} {{client world functions}}
    523 bytes (65 words) - 21:55, 7 October 2022
  • {{Client function}} Makes a ped turn his head and look at a specific world position or element.
    2 KB (309 words) - 18:59, 30 January 2022
  • {{Client function}} ...tance of peds LOD to default. Default values depends on client setting. If client has enabled ''high detail peds'' in video options, value will be reset to 5
    770 bytes (87 words) - 02:19, 23 July 2018
  • {{Client event}} *'''group:''' An [[int|integer]] representing the [[World sound groups|world sound group]]
    2 KB (339 words) - 21:03, 5 April 2020
  • {{Server client function}} ...the current gravity level for the context in which it is called (server or client).
    859 bytes (103 words) - 09:53, 7 March 2010
  • In San Andreas, the water in the game world (rivers, lakes, seas) is defined through a large number of water polygons, ==Related scripting functions==
    1 KB (183 words) - 18:46, 15 April 2021
  • {{Server client function}} This function reset the water color of the GTA world to default.
    634 bytes (69 words) - 14:30, 7 August 2016
  • {{Client event}} ...is moved over the screen, by the player. It returns information about the world coordinates as well as the screen coordinates of where the player moved the
    2 KB (251 words) - 05:58, 12 July 2023
  • ...rını içerir. Bir event veya fonksiyon talebinde bulunmak için, [[Requested Functions and Events]] sayfasını kullanın. ...nt Fonksiyonlarını buradan bulabilirsiniz:[[TR/Client Taraflı Fonksiyonlar|Client Taraflı Fonksiyonlar]]
    3 KB (353 words) - 16:18, 11 April 2021
  • In San Andreas, the water in the game world (rivers, lakes, seas) is defined through a large number of water polygons, ==Related scripting functions==
    1 KB (185 words) - 18:50, 15 April 2021
  • {{Client function}} This function allows you to disable world sounds. A world sound is a sound effect which has '''''not''''' been caused by [[playSound]
    3 KB (354 words) - 16:35, 20 September 2021
  • {{Client function}} {{Client world functions}}
    593 bytes (72 words) - 22:48, 21 December 2018
  • {{Server client function}} -- Remove all world models
    1 KB (134 words) - 10:45, 13 May 2012
  • {{Client function}} {{Client world functions}}
    753 bytes (76 words) - 02:19, 23 July 2018
  • {{Server client function}} {{World functions}}
    478 bytes (52 words) - 17:11, 25 July 2016
  • {{Server client function}} This function resets the water of the GTA world back to its default level. [[water|Water elements]] are not affected.
    739 bytes (79 words) - 14:30, 7 August 2016
  • {{Client event}} *'''hitX''', '''hitY''', '''hitZ''': [[float]] world coordinates representing a hit point.
    1 KB (169 words) - 03:12, 30 September 2019
  • {{Client function}} Use it once every frame just like other dxDraw functions
    599 bytes (66 words) - 14:35, 9 February 2020
  • {{Client function}} ....4.1|6948|This function sets the distance from the [[camera]] at which the world starts rendering. Do not use this function unless you have a specific reaso
    1 KB (212 words) - 20:25, 27 November 2014
  • {{Server client function}} <section name="Client" class="client" show="true">
    726 bytes (84 words) - 08:05, 16 September 2021
  • {{Client function}}__NOTOC__ {{Client world functions}}
    915 bytes (85 words) - 21:21, 7 October 2022
  • {{Client function}} <section name="Client" class="client" show="true">
    1 KB (164 words) - 21:11, 3 May 2021
  • {{Client function}} {{World functions}}
    646 bytes (71 words) - 20:37, 23 September 2021
  • {{Client function}}__NOTOC__ {{Client world functions}}
    838 bytes (86 words) - 23:17, 22 July 2018
  • {{Server client function}} <section name="Server and Client" class="both" show="true">
    699 bytes (82 words) - 22:13, 10 January 2015
  • <pageclass class="client"></pageclass> ...tar uma função ou um evento que ainda não existe, use a página [[Requested Functions and Events|Funções e Eventos solicitados]] (ainda em inglês) ou http://b
    3 KB (480 words) - 17:10, 20 February 2022
  • {{Client function}} {{Client world functions}}
    796 bytes (97 words) - 08:40, 7 September 2019
  • {{Server client function}} {{World functions}}
    573 bytes (70 words) - 19:26, 14 March 2011
  • {{Server client function}} {{World functions}}
    563 bytes (70 words) - 19:05, 14 March 2011
  • {{Server client function}} {{World functions}}
    694 bytes (93 words) - 14:13, 7 October 2012
  • {{Client function}} local dummyGUIElement = DGS:dgsCreateLabel ( 0.45, 0.48, 0.10, 0.04, "Hello world", true )
    1 KB (189 words) - 21:20, 3 May 2021
  • {{Server client function}} <section name="Client" class="client" show="true">
    901 bytes (103 words) - 18:43, 16 November 2011
  • * Added functions to remove and re-add parts of the San Andreas world ==Client==
    2 KB (258 words) - 18:58, 21 February 2021
  • {{Client function}} <section name="Client" class="client" show="true">
    2 KB (192 words) - 21:12, 3 May 2021
  • {{Client function}} {{client world functions}}
    927 bytes (111 words) - 21:54, 7 October 2022
  • ...tar uma função ou um evento que ainda não existe, use a página [[Requested Functions and Events|Funções e Eventos solicitados]] (ainda em inglês) ou https:// '''Procurando as funções client-side? Visite a página [[Client Scripting Functions|Funções de Scripting do Cliente]].'''
    3 KB (436 words) - 00:36, 3 January 2022
  • {{Client function}} local dummyGUIElement = DGS:dgsCreateLabel ( 0.45, 0.48, 0.10, 0.04, "Hello world", true )
    1 KB (199 words) - 21:19, 3 May 2021
  • ...22195|Added also as a server-side function. Previously only available as a client-side function.}} Checks if a special world property (cheat) is enabled or not.
    2 KB (197 words) - 08:34, 9 September 2023
  • {{Server client function}} Returns the number of markers that currently exist in the world.
    756 bytes (88 words) - 13:40, 10 October 2023
  • {{Server client function}} {{World functions}}
    675 bytes (77 words) - 11:54, 22 April 2013
  • {{Client function}} {{Client world functions}}
    944 bytes (116 words) - 21:23, 7 October 2022
  • '''Client-side''' development mode commands: * '''[[Client_Commands#showsound|showsound]]''': Enables world sound ids to be printed in the debug output window.
    2 KB (253 words) - 14:48, 30 April 2024
  • {{Client function}} {{Client world functions}}
    836 bytes (105 words) - 09:13, 12 July 2017
  • {{client function}} <section name="Client" class="client" show="true">
    2 KB (186 words) - 03:42, 25 September 2018
  • The searchlight class represents special spotlights in the GTA world. They are different to common spotlights because their visual effects. ==Related scripting functions==
    1 KB (198 words) - 18:45, 15 April 2021
  • The searchlight class represents special spotlights in the GTA world. They are different to common spotlights because their visual effects. ==Related scripting functions==
    1 KB (198 words) - 18:44, 15 April 2021
  • {{Server client function}} {{World functions}}
    922 bytes (115 words) - 23:16, 11 January 2023
  • {{Client event}} ...] is to be used. This event allows detection of click positions of the 3D world.
    5 KB (589 words) - 10:10, 13 May 2017
  • {{Server client function}} {{World functions}}
    726 bytes (101 words) - 12:03, 29 March 2013
  • {{Server client function}} {{World functions}}
    882 bytes (105 words) - 10:37, 8 May 2020
  • {{Server client function}} <section name="Client" class="client" show="true">
    1,002 bytes (126 words) - 22:51, 8 March 2012
  • {{Client function}} <section name="Client" class="client" show="true">
    905 bytes (109 words) - 14:03, 4 October 2016
  • {{Client function}} *'''posX, posY, posZ:''' the world coordinates where the effect originates.
    1 KB (135 words) - 20:58, 2 January 2015
  • ...his is the primary means of passing information between the server and the client. Clients have a similar [[triggerServerEvent]] function that can do the rev ...to be passed as they do not necessarily have a valid representation on the client.
    6 KB (781 words) - 04:03, 19 April 2024
  • {{Client function}} *'''posX, posY, posZ:''' the world coordinates where the puff originates.
    1 KB (136 words) - 20:59, 2 January 2015
  • {{Server client function}} {{World functions}}
    982 bytes (127 words) - 10:16, 18 May 2014
  • {{Client world functions}}
    682 bytes (82 words) - 23:11, 29 April 2024
  • {{Server client function}} {{World functions}}
    871 bytes (93 words) - 07:18, 17 July 2011
  • {{Client function}} *'''posX, posY, posZ:''' the world coordinates where the effect originates.
    1 KB (138 words) - 10:00, 21 June 2019
  • {{Client function}} *'''worldX, worldY, worldZ:''' collision position in world space
    2 KB (287 words) - 16:52, 31 October 2023
  • {{Client event}} This event is triggered when a vehicle collides with an [[element]] or a world object.
    4 KB (540 words) - 10:35, 30 January 2022
  • {{RU/Server client function}} {{RU/World functions}}
    1 KB (35 words) - 06:32, 15 August 2012
  • {{Server client function}} Sets the height of some or all the water in the game world.
    4 KB (514 words) - 23:09, 22 October 2023
  • {{RU/Server client function}} {{RU/World functions}}
    1 KB (45 words) - 12:02, 16 August 2012
  • {{Client function}} *'''posX, posY, posZ:''' the world coordinates where the effect originates.
    1 KB (145 words) - 20:58, 2 January 2015
  • {{Server client function}} <section name="Client" class="client" show="true">
    815 bytes (113 words) - 18:48, 26 February 2012
  • {{Server client function}} <section name="Client" class="client" show="true">
    1 KB (126 words) - 08:49, 15 June 2014
  • {{Server client function}} <section name="Client" class="client" show="true">
    1 KB (132 words) - 08:18, 16 September 2021
  • {{RU/Server client function}} <section name="Клиент" class="client" show="true">
    1 KB (70 words) - 20:05, 29 September 2014
  • {{Server client function}} {{World functions}}
    880 bytes (119 words) - 17:04, 20 May 2020
  • {{Client function}} '''Example 1''': This example creates a gridlist with entries "Hello" and "World!" and chooses randomly which of these two grid list items it will retrieve.
    3 KB (325 words) - 18:47, 28 October 2021
  • {{Client function}} *'''posX, posY, posZ:''' the world coordinates where the effect originates.
    1 KB (157 words) - 09:59, 21 June 2019
  • The light class represents colored, 3D lights in the GTA world. There are a couple different types of lights, which are point lights, spot ==Related scripting functions==
    2 KB (242 words) - 18:36, 15 April 2021
  • {{RU/Server client function}} <section name="Клиент" class="client" show="true">
    1 KB (72 words) - 09:53, 15 August 2012
  • {{Client event}} *'''hitX''', '''hitY''', '''hitZ''': [[float]] world coordinates representing a hit point.
    4 KB (478 words) - 03:37, 25 April 2024
  • {{Server client function}} <section name="Client" class="client" show="true">
    1 KB (132 words) - 18:46, 18 November 2021
  • {{Server client function}} This function opens or closes the specified garage door in the world.
    2 KB (284 words) - 14:08, 7 December 2021
  • {{Client function}} ...represent the world coordinates ''-3000, 3000'' (upper-left corner of the world map).
    7 KB (923 words) - 17:39, 2 July 2016
  • {{Client function}} {{World functions}}
    963 bytes (103 words) - 18:51, 26 July 2018
  • {{Server client function}} {{World functions}}
    835 bytes (108 words) - 17:02, 28 June 2011
  • {{Server client function}} <section name="Example 2" class="client" show="true">
    1 KB (151 words) - 07:46, 4 November 2020
  • {{Client function}} This function checks if there are obstacles between two points of the game world, optionally ignoring certain kinds of elements. Use [[processLineOfSight]]
    6 KB (815 words) - 14:00, 27 June 2020
  • {{Server client function}} local Timer = setTimer ( function ( ) outputChatBox ( 'Hello World !' ) end, 60000, 0 )
    1 KB (153 words) - 07:01, 12 July 2014
  • {{Client function}} *'''posX, posY, posZ:''' the world coordinates where the debris originates.
    1 KB (170 words) - 10:00, 21 June 2019
  • '''Клиентские функции скриптинга можно найти [[RU/Client Scripting Functions|здесь]]'''. {{RU/Server account functions}}
    5 KB (241 words) - 11:18, 8 June 2022
  • {{Client function}} <section name="Client" class="client" show="true">
    1 KB (139 words) - 13:49, 14 May 2019
  • {{Server client function}} Creates an explosion of a certain type at a specified point in the world. If creator is specified, the explosion will occur only in its dimension.
    6 KB (763 words) - 11:44, 11 January 2024
  • ...cree alguna función o un evento, visita el artículo oficial de [[Requested Functions and Events|Pedido de Funciones y Eventos]] o https://github.com/multithefta ...nes de cliente se pueden encontrar en el artículo sobre [[Client Scripting Functions|Funciones de cliente]].'''
    3 KB (426 words) - 00:36, 3 January 2022
  • {{Client function hu}} ...unction doesn't fix the issue of camera clip not working on objects out of world bounds.}}
    1 KB (196 words) - 10:31, 11 August 2019
  • {{Server client function}} {{World functions}}
    1 KB (151 words) - 10:31, 24 June 2018
  • {{Server client function}} This function changes the water color of the GTA world.
    1 KB (191 words) - 15:02, 7 August 2016
  • {{Client function}} {{Client world functions}}
    1 KB (197 words) - 15:54, 19 April 2021
  • {{Client function}} ...ou use [[CustomLabel:setSchematicalColor]] or [[CustomLabel:setHoverable]] functions, because this color is not saving anywhere.
    1 KB (153 words) - 11:10, 27 July 2018
  • {{client function}} <section name="Client" class="client" show="true">
    1 KB (197 words) - 00:56, 7 March 2023
  • {{Client function}} *'''posX, posY, posZ:''' the world coordinates where the effect originates.
    1 KB (189 words) - 10:01, 21 June 2019
  • {{Client function}} ...re relative to the position of the element, and as such if you wish to get world coordinates for drawing, etc., you should retrieve the position of the elem
    1 KB (185 words) - 14:08, 29 April 2021
  • {{Client function}} *'''posX, posY, posZ:''' the world coordinates where the effect originates.
    1 KB (186 words) - 10:01, 21 June 2019
View ( | ) (20 | 50 | 100 | 250 | 500)