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- | {{Clothes|index=0|type=2|model=legs|texture=player_legs}} | {{Clothes|index=1|type=2|model=worktr|texture=worktrcamogrn}}3 KB (344 words) - 17:25, 19 July 2016
- | {{PL/Clothes|index=0|type=2|model=legs|texture=player_legs}} | {{PL/Clothes|index=1|type=2|model=worktr|texture=worktrcamogrn}}3 KB (389 words) - 17:25, 19 July 2016
- | {{UK/Clothes|index=0|type=2|model=legs|texture=player_legs}} | {{UK/Clothes|index=1|type=2|model=worktr|texture=worktrcamogrn}}3 KB (397 words) - 13:31, 23 April 2018
- | {{Clothes|index=0|type=14|model=watch|texture=watchpink}} | {{Clothes|index=1|type=14|model=watch|texture=watchyellow}}777 bytes (91 words) - 17:29, 19 July 2016
- | {{Clothes|index=0|type=15|model=grouchos|texture=groucho}} | {{Clothes|index=1|type=15|model=zorromask|texture=zorro}}1 KB (132 words) - 17:08, 19 July 2016
- | {{Clothes|index=0|type=13|model=neck|texture=dogtag}} | {{Clothes|index=1|type=13|model=neck|texture=neckafrica}}767 bytes (91 words) - 17:11, 19 July 2016
- | {{Clothes|index=0|type=1|model=head|texture=player_face}} | {{Clothes|index=1|type=1|model=head|texture=hairblond}}2 KB (242 words) - 17:05, 19 July 2016
- | {{Clothes|index=0|type=3|model=feet|texture=foot}} | {{Clothes|index=1|type=3|model=biker|texture=cowboyboot2}}2 KB (283 words) - 15:44, 29 April 2021
- | {{Clothes|index=0|type=12|model=12angels|texture=12ANGEL}} | {{Clothes|index=1|type=12|model=12mayabird|texture=12MAYBR}}434 bytes (50 words) - 17:24, 19 July 2016
- | {{PL/Clothes|index=0|type=14|model=watch|texture=watchpink}} | {{PL/Clothes|index=1|type=14|model=watch|texture=watchyellow}}813 bytes (103 words) - 17:29, 19 July 2016
- | {{PL/Clothes|index=0|type=15|model=grouchos|texture=groucho}} | {{PL/Clothes|index=1|type=15|model=zorromask|texture=zorro}}1 KB (149 words) - 17:13, 19 July 2016
- | {{RU/Clothes|index=0|type=15|model=grouchos|texture=groucho}} | {{RU/Clothes|index=1|type=15|model=zorromask|texture=zorro}}1 KB (145 words) - 03:07, 1 April 2016
- | {{PL/Clothes|index=0|type=1|model=head|texture=player_face}} | {{PL/Clothes|index=1|type=1|model=head|texture=hairblond}}2 KB (275 words) - 17:14, 19 July 2016
- | {{PL/Clothes|index=0|type=13|model=neck|texture=dogtag}} | {{PL/Clothes|index=1|type=13|model=neck|texture=neckafrica}}803 bytes (103 words) - 17:15, 19 July 2016
- | {{PL/Clothes|index=0|type=3|model=feet|texture=foot}} | {{PL/Clothes|index=1|type=3|model=biker|texture=cowboyboot2}}2 KB (321 words) - 17:16, 19 July 2016
- | {{UK/Clothes|index=0|type=1|model=head|texture=player_face}} | {{UK/Clothes|index=1|type=1|model=head|texture=hairblond}}2 KB (283 words) - 13:23, 23 April 2018
- | {{UK/Clothes|index=0|type=15|model=grouchos|texture=groucho}} | {{UK/Clothes|index=1|type=15|model=zorromask|texture=zorro}}1 KB (157 words) - 13:50, 23 April 2018
- | {{UK/Clothes|index=0|type=14|model=watch|texture=watchpink}} | {{UK/Clothes|index=1|type=14|model=watch|texture=watchyellow}}873 bytes (111 words) - 13:50, 23 April 2018
- | {{PL/Clothes|index=0|type=12|model=12ANGEL|texture=12angels}} | {{PL/Clothes|index=1|type=12|model=12MAYBR|texture=12mayabird}}452 bytes (56 words) - 22:41, 5 April 2022
- | {{UK/Clothes|index=0|type=3|model=feet|texture=foot}} | {{UK/Clothes|index=1|type=3|model=biker|texture=cowboyboot2}}3 KB (329 words) - 13:33, 23 April 2018
- | {{Clothes|index=0|type=11|model=11grove|texture=11GROVE}} | {{Clothes|index=1|type=11|model=11grove2|texture=11GROV2}}483 bytes (56 words) - 17:22, 19 July 2016
- | {{UK/Clothes|index=0|type=13|model=neck|texture=dogtag}} | {{UK/Clothes|index=1|type=13|model=neck|texture=neckafrica}}865 bytes (111 words) - 13:49, 23 April 2018
- | {{Clothes|index=0|type=17|model=gimpleg|texture=gimpleg}} | {{Clothes|index=1|type=17|model=valet|texture=valet}}597 bytes (69 words) - 17:07, 19 July 2016
- | {{Clothes|index=0|type=9|model=9crown|texture=9CROWN}} | {{Clothes|index=1|type=9|model=9gun|texture=9GUN}}403 bytes (50 words) - 17:18, 19 July 2016
- *[[CJ Clothes\Shirt (0)|Type 0 - T-Shirt]] *[[CJ Clothes\Head (1)|Type 1 - Tête]]1 KB (187 words) - 13:27, 7 July 2016
- | {{PL/Clothes|index=0|type=11|model=11GROVE|texture=11grove}} | {{PL/Clothes|index=1|type=11|model=11GROV2|texture=11grove2}}504 bytes (63 words) - 22:44, 5 April 2022
- | {{Clothes|index=0|type=8|model=8sa|texture=8SA}} | {{Clothes|index=1|type=8|model=8sa2|texture=8SA2}}445 bytes (56 words) - 17:17, 19 July 2016
- *[[CJ Clothes\Shirt (0)|Type 0 - Shirt]] *[[CJ Clothes\Head (1)|Type 1 - Head]]1 KB (203 words) - 07:22, 1 January 2022
- | {{PL/Clothes|index=0|type=17|model=gimpleg|texture=gimpleg}} | {{PL/Clothes|index=1|type=17|model=valet|texture=valet}}624 bytes (78 words) - 17:13, 19 July 2016
- *[[CJ Clothes\Shirt (0)|Type 0 - Shirt]] *[[CJ Clothes\Head (1)|Type 1 - Frisur]]1 KB (197 words) - 13:07, 23 April 2018
- *[[CJ Clothes\Shirt (0)|Type 0 - Shirt]] *[[CJ Clothes\Head (1)|Type 1 - Frisur]]1 KB (200 words) - 14:01, 22 March 2020
- | {{PL/Clothes|index=0|type=9|model=9crown|texture=9CROWN}} | {{PL/Clothes|index=1|type=9|model=9gun|texture=9GUN}}421 bytes (56 words) - 17:18, 19 July 2016
- | {{Clothes|index=0|type=16|model=bandana|texture=bandred}} | {{Clothes|index=1|type=16|model=bandana|texture=bandblue}}4 KB (418 words) - 17:09, 19 July 2016
- | {{PL/Clothes|index=0|type=8|model=8sa|texture=8SA}} | {{PL/Clothes|index=1|type=8|model=8sa2|texture=8SA2}}466 bytes (63 words) - 17:17, 19 July 2016
- This function sets a string containing a name for the game type. This should be the game-mode that is active, for example "Capture The Flag [[File:GameType.png|thumb|Gamemode column that shows a server's game type.]]1 KB (188 words) - 14:18, 27 April 2020
- | {{UK/Clothes|index=0|type=12|model=12angels|texture=12ANGEL}} | {{UK/Clothes|index=1|type=12|model=12mayabird|texture=12MAYBR}}536 bytes (68 words) - 13:48, 23 April 2018
- | {{UK/Clothes|index=0|type=17|model=gimpleg|texture=gimpleg}} | {{UK/Clothes|index=1|type=17|model=valet|texture=valet}}680 bytes (86 words) - 13:53, 23 April 2018
- | {{PL/Clothes|index=0|type=16|model=bandana|texture=bandred}} | {{PL/Clothes|index=1|type=16|model=bandana|texture=bandblue}}4 KB (475 words) - 17:14, 19 July 2016
- | {{PL/Clothes|index=0|type=10|model=10ls|texture=10LS}} | {{PL/Clothes|index=1|type=10|model=10ls2|texture=10LS2}}477 bytes (64 words) - 19:14, 19 July 2016
- | {{UK/Clothes|index=0|type=11|model=11grove|texture=11GROVE}} | {{UK/Clothes|index=1|type=11|model=11grove2|texture=11GROV2}}582 bytes (73 words) - 13:46, 23 April 2018
- | {{UK/Clothes|index=0|type=16|model=bandana|texture=bandred}} | {{UK/Clothes|index=1|type=16|model=bandana|texture=bandblue}}4 KB (483 words) - 13:52, 23 April 2018
- | {{Clothes|index=0|type=0|model=torso|texture=player_torso}} | {{Clothes|index=1|type=0|model=vest|texture=vestblack}}4 KB (511 words) - 13:18, 23 April 2018
- | {{Clothes|index=0|type=5|model=5gun|texture=5GUN}} | {{Clothes|index=1|type=5|model=5cross|texture=5CROSS}}293 bytes (36 words) - 17:21, 19 July 2016
- | {{Clothes|index=0|type=6|model=6aztec|texture=6AZTEC}} | {{Clothes|index=1|type=6|model=6crown|texture=6CROWN}}296 bytes (36 words) - 17:27, 19 July 2016
- | {{Clothes|index=0|type=7|model=7cross|texture=7CROSS}} | {{Clothes|index=1|type=7|model=7cross2|texture=7CROSS2}}296 bytes (36 words) - 17:28, 19 July 2016
- | {{UK/Clothes|index=0|type=8|model=8sa|texture=8SA}} | {{UK/Clothes|index=1|type=8|model=8sa2|texture=8SA2}}536 bytes (73 words) - 13:40, 23 April 2018
- | {{UK/Clothes|index=0|type=0|model=torso|texture=player_torso}} | {{UK/Clothes|index=1|type=0|model=vest|texture=vestblack}}4 KB (579 words) - 13:18, 23 April 2018
- | {{RU/Clothes|index=0|type=0|model=torso|texture=player_torso}} | {{RU/Clothes|index=1|type=0|model=vest|texture=vestblack}}4 KB (579 words) - 13:19, 23 April 2018
- | {{PL/Clothes|index=0|type=0|model=torso|texture=player_torso}} | {{PL/Clothes|index=1|type=0|model=vest|texture=vestblack}}4 KB (579 words) - 13:19, 23 April 2018
- | {{UK/Clothes|index=0|type=9|model=9crown|texture=9CROWN}} | {{UK/Clothes|index=1|type=9|model=9gun|texture=9GUN}}503 bytes (68 words) - 13:43, 23 April 2018
- This function returns the type for a [[Element/Light|light]] element. *'''theLight:''' The [[Element/Light|light]] that you wish to retrieve the type of.693 bytes (80 words) - 21:11, 7 May 2017
- | {{PL/Clothes|index=0|type=5|model=5gun|texture=5GUN}} | {{PL/Clothes|index=1|type=5|model=5cross|texture=5CROSS}}305 bytes (40 words) - 17:20, 19 July 2016
- | {{PL/Clothes|index=0|type=6|model=6aztec|texture=6AZTEC}} | {{PL/Clothes|index=1|type=6|model=6crown|texture=6CROWN}}308 bytes (40 words) - 17:27, 19 July 2016
- | {{PL/Clothes|index=0|type=7|model=7cross|texture=7CROSS}} | {{PL/Clothes|index=1|type=7|model=7cross2|texture=7CROSS2}}308 bytes (40 words) - 17:28, 19 July 2016
- | {{UK/Clothes|index=0|type=10|model=10ls|texture=10LS}} | {{UK/Clothes|index=1|type=10|model=10ls2|texture=10LS2}}563 bytes (76 words) - 13:45, 23 April 2018
- | {{Clothes|index=0|type=4|model=4weed|texture=4WEED}} | {{Clothes|index=1|type=4|model=4rip|texture=4RIP}}232 bytes (29 words) - 17:27, 19 July 2016
- This function returns a marker's type. This function creates a default marker at a given position and outputs its type.1 KB (128 words) - 13:43, 10 October 2023
- | {{PL/Clothes|index=0|type=4|model=4weed|texture=4WEED}} | {{PL/Clothes|index=1|type=4|model=4rip|texture=4RIP}}241 bytes (32 words) - 17:26, 19 July 2016
- if ( elements[0].Stream != 0 || elements[0].Type != D3DDECLTYPE_D3DCOLOR || elements[0].Usage != D3DDECLUSAGE_COLOR ) if ( elements[1].Stream != 1 || elements[1].Type != D3DDECLTYPE_FLOAT3 || elements[1].Usage != D3DDECLUSAGE_POSITION )2 KB (165 words) - 13:35, 14 May 2017
- | {{UK/Clothes|index=0|type=6|model=6aztec|texture=6AZTEC}} | {{UK/Clothes|index=1|type=6|model=6crown|texture=6CROWN}}400 bytes (54 words) - 13:38, 23 April 2018
- | {{UK/Clothes|index=0|type=7|model=7cross|texture=7CROSS}} | {{UK/Clothes|index=1|type=7|model=7cross2|texture=7CROSS2}}400 bytes (54 words) - 13:39, 23 April 2018
- {{Important Note|The element type which you type must be a '''string'''.}} * '''theType''': The element type which you want to get.1 KB (151 words) - 10:58, 29 October 2023
- ...mber", "Bad argument @'formatNumber' [Expected number at argument 1 got "..type(number).."]") ...ring", "Bad argument @'formatNumber' [Expected string at argument 2 got "..type(sep).."]")1 KB (186 words) - 10:57, 10 April 2024
- | {{UK/Clothes|index=0|type=5|model=5gun|texture=5GUN}} | {{UK/Clothes|index=1|type=5|model=5cross|texture=5CROSS}}395 bytes (54 words) - 13:37, 23 April 2018
- type( a1 ) == 'table' and type( a2 ) == 'table'3 KB (366 words) - 14:27, 15 April 2013
- ...ng", "Bad argument @ 'rangeToTable' [Expected string at argument 1, got "..type(range).."]") local st,en = tonumber(gettok(v, 1, "-")), tonumber(gettok(v, 2, "-"))1 KB (174 words) - 08:32, 29 October 2023
- | {{UK/Clothes|index=0|type=4|model=4weed|texture=4WEED}} | {{UK/Clothes|index=1|type=4|model=4rip|texture=4RIP}}331 bytes (46 words) - 13:35, 23 April 2018
- if ( type ( dimension ) == "number" ) then ...icles' [Expected number at argument 1, got " .. type ( dimension ) .. "]", 2 )2 KB (166 words) - 11:11, 10 August 2018
- This function returns the amount of vehicles by the given type (see [[GetVehicleType]]) as an integer value. * '''vehicleType''': The vehicle type string (see list below).4 KB (412 words) - 22:49, 11 September 2017
- ...g", "Bad argument @ 'aclGroupClone' [Expected string at argument 1, got "..type(clonedGroup).."]") ...g", "Bad argument @ 'aclGroupClone' [Expected string at argument 2, got "..type(groupName).."]")3 KB (292 words) - 09:32, 29 October 2023
- This function retrieves the type of a pickup, either a health, armour or weapon pickup. *'''thePickup:''' The pickup you wish to retrieve the type of.2 KB (318 words) - 07:58, 4 November 2020
- string ircFormatHost ( string host, [ int formatType = 2 ] ) **2: *!*@host2 KB (329 words) - 10:57, 30 July 2009
- ...animation or can be used the easing number, e.g. "Linear" = 1, "InQuad" = 2, "OutQuad" = 3, ... ..."number", "Bad argument @ 'animate' [expected number at argument 1, got "..type(f).."]")4 KB (467 words) - 21:02, 5 August 2021
- ...or math.pi)-0.785)*(2+(type(period) == "number" and period or 0)))+1)/2))*(type(amplitude) == "number" and amplitude or 1)); local fadeDuration = 1000; -- Define of a fade duration (type: milliseconds)2 KB (274 words) - 14:37, 14 December 2023
- if(type(arg)~="table")then return switch end if(tostring(arg[1]):len()<=2)and(tostring(arg[2]):len()<=2)then switching=arg[1] end2 KB (254 words) - 00:54, 13 May 2020
- ...asing|easing function]] do użycia w animacji, np. "Linear" = 1, "InQuad" = 2, "OutQuad" = 3, ... ..."number", "Bad argument @ 'animate' [expected number at argument 1, got "..type(f).."]")4 KB (461 words) - 19:38, 2 August 2021
- ...ssert(theTable, "Bad argument 1 @ isValueInTable (table expected, got " .. type(theTable) .. ")") local checkIsTable = type(theTable)2 KB (276 words) - 03:12, 11 January 2020
- {{New feature/item|3.0156|1.5.5|12286|This function is used to retrieve the type of an colshape.}} *'''shape:''' The [[colshape]] you wish to get the type of.2 KB (168 words) - 09:41, 22 June 2019
- Returns a variable of any type from the table you specified. local randomGeT = {"1", "2", "3", "4", "5", "6", "7", "8", "9", "10", "11", "12", "13", "14", "15", "12 KB (246 words) - 12:02, 8 October 2023
- This function allows changing the type of a pickup to a Weapon, Armour or Health pickup, and allows you to set the * '''theType''': An integer representing the type of pickup. You can choose from:4 KB (527 words) - 08:10, 4 November 2020
- This function is used to get the texture and model of clothes by the clothes type and index. (Scans through the list of clothes for the specific type).2 KB (260 words) - 10:15, 22 September 2018
- This function is used to get the texture and model of clothes by the clothes type and index. (Scans through the list of clothes for the specific type).2 KB (260 words) - 10:14, 22 September 2018
- This function retrieves the type of a vehicle (such as if it is a car or a boat). *'''vehicle:''' The vehicle element to get the type of.2 KB (180 words) - 17:14, 4 April 2016
- * '''theType''': The visual type of the marker to be created. Possible values: ...ument @ 'createMarkerAttachedTo' [Expected number at argument 11, got " .. type(zOffset) .. "]")4 KB (456 words) - 19:31, 4 April 2018
- Returns a dgs-dxcanvas element (DGS Plugin Type)[ render target (Element Type) ] if succeed, ''false'' otherwise ...sk2 = DGS:dgsCreateMask(canvas ,"backgroundFilter") --Apply Canvas to Mask 21 KB (150 words) - 10:34, 29 June 2023
- ...é possível usar os números para a atenuação, ex.: "Linear" = 1, "InQuad" = 2, "OutQuad" = 3, ... ..."number", "Bad argument @ 'animate' [expected number at argument 1, got "..type(f).."]")4 KB (519 words) - 21:01, 5 August 2021
- ** '''2''' or '''mph''': миль в час. ...theElement), "Bad argument 1 @ getElementSpeed (element expected, got " .. type(theElement) .. ")")3 KB (286 words) - 10:43, 3 June 2020
- This function is used to get the name of the current task of a certain type for a player. *'''taskType''': An integer value representing the task type (or slot) you want to get the task from. Types can be:2 KB (285 words) - 11:06, 26 June 2014
- *'''settings: ''' A table of the settings of mask (specified by mask type). Returns a dgs-dxmask element (DGS Plugin Type)[ shader (Element Type) ] if succeed, ''false'' otherwise2 KB (297 words) - 08:42, 9 February 2020
- ! ID || Upgrade Type | '''2''' || Spoiler620 bytes (97 words) - 10:35, 6 November 2015
- ...function is used to get the current clothes texture and model of a certain type on a [[player]]. *'''clothesType:''' The type/slot of clothing you want to get.1 KB (165 words) - 16:17, 13 February 2015
- if (type(x) ~= "number") or (type(y) ~= "number") then _width = (type( _width ) == "number" and _width) or 12 KB (297 words) - 14:21, 6 October 2017
- ...function is used to get the current clothes texture and model of a certain type on a [[ped]]. *'''clothesType:''' The type/slot of clothing you want to get.1 KB (179 words) - 10:48, 22 September 2018
- if type(x) ~= "number" or type(y) ~= "number" or type(z) ~= "number" then local radius2 = radius/math.sqrt(2)2 KB (331 words) - 17:35, 8 March 2020
- '''Note:''' If 2 teams has the same color, then the first one found will be returned! not r or type(r)~="number" or r<0 or r>255 or1 KB (163 words) - 11:23, 28 September 2013
- *'''2: change''' - Change in memory usage in the last 5 seconds. *'''2: change'''2 KB (350 words) - 12:42, 25 January 2024
- ** '''2''' or '''mph''': miles per hour (used in some English-speaking countries). ...theElement), "Bad argument 1 @ getElementSpeed (element expected, got " .. type(theElement) .. ")")4 KB (508 words) - 10:43, 3 June 2020
- 2. There are 2 versions of G2D: *'''2) Client-sided G2D hooker (G2D Hooker)'''3 KB (386 words) - 11:12, 8 May 2022
- ==Example 2== This example toggles vehicle fuel tank explodable when the player type ''fueltank'' in the chat.1 KB (158 words) - 07:32, 16 February 2013
- hex = (type(hex) == 'number') and '0x'..('%x'):format(hex):gsub('%l', string.upper) or local r = tonumber('0x'..hex:sub(2,2)..hex:sub(2,2))2 KB (265 words) - 14:18, 27 August 2021