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  • These are the vehicle colors you can get with [[getVehicleColor]]. {{Vehicle colors}}
    297 bytes (38 words) - 07:16, 1 January 2022
  • These are the vehicle colors you can use with [[setVehicleColor]] and [[getVehicleColor]]. {{Vehicle colors}}
    251 bytes (31 words) - 05:56, 22 March 2016
  • This event is triggered when a vehicle respawns. The source of this event is the vehicle that respawned.
    576 bytes (70 words) - 00:35, 14 May 2012
  • This event is triggered by a trailer when it gets attached to a towing vehicle. vehicle towedBy
    797 bytes (102 words) - 19:56, 22 September 2016
  • {{Vehicle colors}} {{RU/Vehicle functions}}
    504 bytes (27 words) - 11:21, 13 April 2021
  • This event is triggered when a player or ped has exited a vehicle. vehicle theVehicle, int seat
    1,007 bytes (125 words) - 04:41, 20 October 2020
  • This event is triggered when a vehicle explodes. The source of this event is the vehicle that exploded.
    665 bytes (80 words) - 21:15, 12 August 2023
  • {{Vehicle colors}} {{Vehicle functions}}
    371 bytes (51 words) - 21:48, 21 February 2021
  • ...delay, the vehicle is respawned. You can use this function to prevent the vehicle from respawning. bool resetVehicleExplosionTime ( vehicle theVehicle )
    1 KB (160 words) - 04:34, 16 May 2023
  • This event is triggered when a trailer gets detached from its towing vehicle. vehicle towedBy
    797 bytes (99 words) - 00:41, 14 May 2012
  • This function returns a table containing the handling data of the specified vehicle model. Note: the data returned may not reflect the actual handling of a particular vehicle, since this may be overriden by the [[setVehicleHandling]] function.
    1 KB (143 words) - 15:41, 13 October 2014
  • Resets the vehicle idle time bool resetVehicleIdleTime ( vehicle theVehicle )
    1,003 bytes (125 words) - 04:33, 16 May 2023
  • ...e/item|1.5.9|1.5.8|20740|This event is fired when a [[ped]] has exited a [[vehicle]].}} vehicle theVehicle, int seat
    1,002 bytes (119 words) - 21:02, 23 September 2021
  • ...0797|This function resets the [[vehicle]] dependent dummy positions to the vehicle's current model dummy positions.}} bool resetVehicleDummyPositions ( vehicle theVehicle )
    652 bytes (69 words) - 20:44, 23 September 2021
  • ...won't take damage from bullets, hits, explosions or fire. A damage proof's vehicle health can still be changed via script. bool setVehicleDamageProof ( vehicle theVehicle, bool damageProof )
    952 bytes (115 words) - 23:54, 17 December 2014
  • {{Vehicle colors}} {{Vehicle functions}}
    357 bytes (45 words) - 21:48, 21 February 2021
  • Spawns a vehicle at any given position and rotation bool spawnVehicle ( vehicle theVehicle, float x, float y, float z [, float rx, float ry, float rz ] )
    1 KB (203 words) - 01:36, 20 June 2016
  • {{New feature/item|3|1.0||This function returns a vehicle's engine state (on or off).}} bool getVehicleEngineState ( vehicle theVehicle )
    1 KB (127 words) - 18:59, 19 September 2018
  • This will tell you if a vehicle's petrol tank is explodable. <syntaxhighlight lang="lua">bool isVehicleFuelTankExplodable ( vehicle theVehicle )</syntaxhighlight>
    1 KB (158 words) - 07:32, 16 February 2013
  • ...he current gravity vector of a vehicle. This is the direction in which the vehicle falls, also the cameras of any passengers will be rotated to match it. <syntaxhighlight lang="lua">float float float getVehicleGravity ( vehicle theVehicle )</syntaxhighlight>
    938 bytes (123 words) - 11:41, 12 July 2017
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