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  • ...który pozwoli na jeszcze bardziej rozbudowaną rozgrywkę. Mody napisane pod MTA: Race są kompatybilne z najnowszą wersją Multi Theft Auto: 1.0, przy uż ...iem na scenie multiplayerów do GTA: San Andreas. W tym momencie to właśnie MTA wyznacza standard multiplayer'a do San Andreas.
    6 KB (908 words) - 08:22, 19 September 2022
  • Com a chegada do MTA:SA {{padleft:|3|{{Current Version|full}}}}, uma poderosa e flexível interf ...odo Race são ilimitadas. A exemplo de aqueles já inclusos na instalação do MTA:SA, como o Traffic Sensor, que disponibiliza um HUD indicando os carros que
    7 KB (1,130 words) - 21:13, 21 February 2021
  • == The MTA Vault, a walk down memory lane == === GTA3:MTA 0.1a - 0.2.2 ===
    3 KB (483 words) - 10:19, 9 December 2021
  • ...h by the current MTA:BLUE system. He wants to fulfill his dream: a perfect MTA:SA experience, for gamers and modders. IRC channel: irc.multitheftauto.com #mta.recore
    9 KB (1,456 words) - 23:06, 2 April 2017
  • {{Historical|This page only applies to MTA:VC GTA3:MTA and MTA:SA Race.}} == MTA Protocol Handler ==
    3 KB (470 words) - 16:05, 18 January 2012
  • In order to perform operations on MTA objects via scripting, pointers to internal classes are exported to scripts [[hu:MTA Classes]]
    758 bytes (104 words) - 08:12, 24 October 2022
  • [[en:MTA Classes]]
    1 KB (42 words) - 03:05, 1 April 2016
  • =Control freaks guide to what the hell MTA does to my computer.= ==MTA installer does this==
    2 KB (338 words) - 15:32, 12 March 2013
  • ...IRC]. It has the possibility to create and run custom-made mIRC scripts on MTA servers, useful for creating gamemodes, whilst providing other functions su ...rs, he created one to connect with a MTA server as a client and named it ''MTA Connection Script''. After some scripting he could finally create his very
    8 KB (1,349 words) - 20:05, 21 February 2022
  • ...This applies to MTA 0.5r2 (both GTA3:MTA and MTA:VC). The known issues for MTA:SA 1.x can be found [[Known_Issues_-_FAQ | here]]. As Australian and German EXEs don't work reliably with MTA, this shouldn't be a huge problem. Try to obtain a standard EXE. You can tr
    6 KB (1,116 words) - 18:44, 1 January 2017
  • #REDIRECT [[Классы MTA]]
    30 bytes (2 words) - 06:06, 30 September 2014
  • #REDIRECT [[MTA:Eir/New Scripting Functions]]
    45 bytes (6 words) - 01:53, 12 January 2014
  • With the arrival of MTA:SA {{padleft:|3|{{Current Version|full}}}}, comes a powerful and flexible L ...ring gameplay. Custom models, moving objects, timed explosives and upside down gravity tracks are all possibilities by taking advantage of scripting.
    6 KB (938 words) - 21:13, 21 February 2021
  • ...ss system. MTA:Lua is the Lua implementation developed and specialized for MTA:Eir. ===[[MTA:Eir/classes/Game_Entity|Game Entity]]===
    14 KB (1,643 words) - 12:16, 1 February 2014
  • ...pic.php?f=31&t=31692 0.5r2]]. The updated article for 0.5r2 can be found [[MTA 0.5r2 Known Issues|here]].}} This applies to MTA 0.5 (both GTA3:MTA and MTA:VC). The known issues for MTA:SA 1.x can be found [[Known_Issues_-_FAQ | here]].
    14 KB (2,400 words) - 19:57, 21 February 2022
  • This is a step by step guide for the installation and use of MTA 0.5. Hit the Next button, read the [[MTA 0.5 EULA|EULA]] and click "I Agree"
    3 KB (586 words) - 16:32, 21 October 2014
  • W celu wykonania operacji na MTA/Obiektach, poprzez skrypty. Wskazówki do klas wewnętrznych (funkcji,zdarz [[es:Clases MTA]]
    788 bytes (110 words) - 20:32, 21 February 2021
  • ...Eir FileSystem''' is the framework used for accessing persistent data in [[MTA:Eir]] on places like the harddisk and .zip archives. It is a cross-platform *[[Modules/FileSystem|MTA:BLUE FileSystem Module Port]]
    6 KB (1,014 words) - 13:27, 20 January 2022
  • ...the latest MTA release for GTA3 and Vice City. It was the last version of MTA to utilise the old 0.3 core. [[Client Manual|Multi Theft Auto: San Andreas] It is compatible with [[MTA:mA#v3_series|MTA:mA v3]].
    527 bytes (83 words) - 14:14, 20 June 2012
  • <pageclass class="#AA7592" subcaption="MTA-MySQL Module"></pageclass> name = MTA MySQL |
    4 KB (532 words) - 10:08, 8 February 2023

Page text matches

  • ==[[MTA:Eir/FileSystem|FileSystem]] File Functions== *[[MTA:Eir/FileSystem/file/read|read]]
    1 KB (174 words) - 14:48, 1 February 2014
  • ==[[MTA:Eir/FileSystem|FileSystem]] Namespace Functions== *[[MTA:Eir/FileSystem/createTranslator|createTranslator]]
    893 bytes (85 words) - 22:04, 16 January 2022
  • ==[[MTA:Eir/FileSystem|FileSystem]] Translator Functions== *[[MTA:Eir/FileSystem/translator/open|open]]
    1 KB (132 words) - 22:01, 16 January 2022
  • ...the latest MTA release for GTA3 and Vice City. It was the last version of MTA to utilise the old 0.3 core. [[Client Manual|Multi Theft Auto: San Andreas] * [[MTA:VC Deathmatch Gamemode|Deathmatch]]
    505 bytes (83 words) - 14:15, 20 June 2012
  • ==[[MTA:Eir/FileSystem|FileSystem]] Library Functions== *[[MTA:Eir/FileSystem/createFilesystemInterface|createFilesystemInterface]] (modul
    333 bytes (34 words) - 03:09, 19 January 2022
  • '''These functions are added in Phase 4, which is now. Join #mta.recore at irc.multitheftauto.com to share your opinion.''' * [[MTA:Eir/functions/engineStreamingSetProperty|engineStreamingSetProperty]] (impl
    3 KB (234 words) - 18:18, 10 April 2014
  • ...the latest MTA release for GTA3 and Vice City. It was the last version of MTA to utilise the old 0.3 core. [[Client Manual|Multi Theft Auto: San Andreas] It is compatible with [[MTA:mA#v3_series|MTA:mA v3]].
    527 bytes (83 words) - 14:14, 20 June 2012
  • MTA:SA R1 was released on Sunday 22nd of January at approximately 22:10 GMT. It is compatible with the [[MTA:mA|MTA:mA]] 4 series.
    699 bytes (119 words) - 12:15, 20 September 2014
  • Image:mta-font_default-normal.gif|<div style="font-weight: bold">default-normal</div> Image:mta-font_default-small.gif|<div style="font-weight: bold">default-small</div>Ta
    1 KB (97 words) - 14:58, 11 September 2014
  • == The MTA Vault, a walk down memory lane == === GTA3:MTA 0.1a - 0.2.2 ===
    3 KB (483 words) - 10:19, 9 December 2021
  • Articles in this category are related to concepts used in MTA and MTA scripts.
    139 bytes (20 words) - 00:13, 1 June 2013
  • Image:mta-font_default-normal.gif|<div style="font-weight: bold">default-normal</div> Image:mta-font_default-small.gif|<div style="font-weight: bold">default-small</div>Ta
    984 bytes (127 words) - 15:54, 10 October 2016
  • Image:mta-font_default-normal.gif|<div style="font-weight: bold">default-normal</div> Image:mta-font_default-small.gif|<div style="font-weight: bold">default-small</div>Ta
    1,001 bytes (133 words) - 20:32, 21 February 2021
  • Per poter operare delle funzioni sugli oggetti di MTA tramite lo scripting, ogni elemento ha il suo ''puntatore'' alla classe di Ecco la lista di tutte le classi che possono essere trovate in MTA:
    657 bytes (96 words) - 05:13, 30 September 2014
  • Ahhoz, hogy scriptekkel műveleteket végezzünk MTA objektumokon, a belső osztályok pointerei exportálva lettek Lua userdata [[en:MTA Classes]]
    907 bytes (133 words) - 20:25, 21 February 2021
  • W celu wykonania operacji na MTA/Obiektach, poprzez skrypty. Wskazówki do klas wewnętrznych (funkcji,zdarz [[es:Clases MTA]]
    788 bytes (110 words) - 20:32, 21 February 2021
  • In order to perform operations on MTA objects via scripting, pointers to internal classes are exported to scripts [[hu:MTA Classes]]
    758 bytes (104 words) - 08:12, 24 October 2022
  • Um Operationen auf MTA-Objekten über Skripte durchzuführen, werden Zeiger auf interne Klassen al [[hu:MTA Classes]]
    793 bytes (101 words) - 18:35, 30 June 2022
  • XML stands for ''Extensible Markup Language'', XML can be used in MTA to read or write data. MTA's map files are also in XML format.
    1 KB (191 words) - 20:18, 23 September 2016
  • ==[[MTA:Eir/FileSystem|FileSystem]] Archive Translator Functions== *[[MTA:Eir/FileSystem/atranslator/save|save]] (not module)
    125 bytes (15 words) - 22:05, 16 January 2022
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