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  • 17:54, 10 April 2023EngineRestoreTXDImage (hist | edit) ‎[621 bytes]Tracer (talk | contribs) (Created page with "__NOTOC__ {{Client function}} {{New feature/item|4|1.6.0|21695|This function restores changes to TXD file from IMG container.}} {{Warning|This article is incomplete and may contain errors}} ==Syntax== <syntaxhighlight lang="lua"> img engineRestoreTXDImage ( int modelID ) </syntaxhighlight> {{OOP||EngineIMG}} ===Required Arguments=== * '''modelID''': ID of the model you want to restore. ===Returns=== Returns ''true'' if IMG file was successfully restored,...")
  • 17:53, 10 April 2023EngineRestoreDFFImage (hist | edit) ‎[621 bytes]Tracer (talk | contribs) (Created page with "__NOTOC__ {{Client function}} {{New feature/item|4|1.6.0|21695|This function restores changed from IMG container.}} {{Warning|This article is incomplete and may contain errors}} ==Syntax== <syntaxhighlight lang="lua"> img engineRestoreDFFImage ( int modelID ) </syntaxhighlight> {{OOP||EngineIMG}} ===Required Arguments=== * '''modelID''': ID of the model you want to restore. ===Returns=== Returns ''true'' if IMG file was successfully restored, ''false'' ot...")
  • 17:51, 10 April 2023EngineImageLinkTXD (hist | edit) ‎[1,156 bytes]Tracer (talk | contribs) (Created page with "__NOTOC__ {{Client function}} {{New feature/item|4|1.6.0|21695|This function links TXD file with an IMG container.}} {{Warning|This article is incomplete and may contain errors}} ==Syntax== <syntaxhighlight lang="lua"> img engineImageLinkTXD ( img img_file, string file_path, int modelID ) </syntaxhighlight> {{OOP||EngineIMG}} ===Required Arguments=== * '''img_file''': The IMG file you want to link. * '''file_path''': Path to the TXD file you want to li...")
  • 17:50, 10 April 2023EngineImageLinkDFF (hist | edit) ‎[1,076 bytes]Tracer (talk | contribs) (Created page with "__NOTOC__ {{Client function}} {{New feature/item|4|1.6.0|21695|This function links DFF with an IMG container.}} {{Warning|This article is incomplete and may contain errors}} ==Syntax== <syntaxhighlight lang="lua"> img engineImageLinkDFF ( img img_file, string file_path, int modelID ) </syntaxhighlight> {{OOP||EngineIMG}} ===Required Arguments=== * '''img_file''': The IMG file you want to link. * '''file_path''': Path to the DFF file you want to link. *...")
  • 17:42, 10 April 2023EngineAddImage (hist | edit) ‎[582 bytes]Tracer (talk | contribs) (Created page with "__NOTOC__ {{Client function}} {{New feature/item|4|1.6.0|21708|This function adds an IMG filecontainer from GTA.}} {{Warning|This article is incomplete and may contain errors}} ==Syntax== <syntaxhighlight lang="lua"> img engineAddImage( img img_file ) </syntaxhighlight> {{OOP||EngineIMG}} ===Required Arguments=== * '''img_file''': The IMG file you want to add. ===Returns=== Returns an IMG element if the IMG file was successfully added, ''false'' o...")
  • 17:40, 10 April 2023EngineRemoveImage (hist | edit) ‎[766 bytes]Tracer (talk | contribs) (Created page with "__NOTOC__ {{Client function}} {{New feature/item|4|1.6.0|21708|This function removes an IMG container from GTA.}} {{Note|This article is incomplete and may contain errors}} ==Syntax== <syntaxhighlight lang="lua"> img engineRemoveImage ( img img_file ) </syntaxhighlight> {{OOP||EngineIMG}} ===Required Arguments=== * '''img_file''': The IMG file you want to remove. ===Returns=== Returns ''true'' if IMG file was successfully removed, ''false'' otherwise....")
  • 15:27, 10 April 2023EngineImageGetFilesCount (hist | edit) ‎[673 bytes]TheNormalnij (talk | contribs) (Created page with "__NOTOC__ {{Client function}} This function returns the number of files an IMG file has. ==Syntax== <syntaxhighlight lang="lua"> int engineImageGetFilesCount ( img imgArchive ) </syntaxhighlight> {{OOP||img:getFilesCount||}} ===Required Arguments=== *'''imgArchive:''' the IMG archive handler ===Returns=== Returns an ''int'' with the number of files. ==Example== You could use the following code: <syntaxhighlight lang="lua"> local img = engineLoadIMG( "file.im...")
  • 23:54, 8 April 2023EngineLoadIMG (hist | edit) ‎[1,016 bytes]Insigne (talk | contribs) (Created page with "__NOTOC__ {{Client function}} {{New feature/item|4|1.6.0|21708|This function loads an IMG container into GTA.}} ==Syntax== <syntaxhighlight lang="lua">img engineLoadIMG( string img_file )</syntaxhighlight> {{OOP||EngineIMG}} ===Required Arguments=== * '''img_file''': The filepath to the IMG file you want to load. ===Returns=== Returns an IMG element if the IMG file loaded, ''false'' otherwise. ==See Also== {{Engine_functions}}")
  • 20:12, 8 April 2023Changes in 1.6.1 (hist | edit) ‎[23,095 bytes]Myonlake (talk | contribs) (Created page with "<pageclass class="#4286f4" subcaption="Next release"></pageclass> {{Changelogs}} __NOTOC__ '''This changelog is partial and needs updating. It is updated progressively to keep the page always up to date.")
  • 09:59, 8 April 2023PL/getSoundEffects (hist | edit) ‎[977 bytes]Tracer (talk | contribs) (Redirected page to GetSoundEffects) Tag: New redirect
  • 09:56, 8 April 2023PL/getSoundEffectParameters (hist | edit) ‎[1,176 bytes]Tracer (talk | contribs) (Redirected page to GetSoundEffectParameters) Tag: New redirect
  • 17:46, 7 April 2023PL/float (hist | edit) ‎[166 bytes]Tracer (talk | contribs) (Redirected page to Float) Tag: New redirect
  • 17:43, 7 April 2023PL/getSoundBufferLength (hist | edit) ‎[3,355 bytes]Tracer (talk | contribs) (TODO: Change the example)
  • 01:09, 4 April 2023GetElementRelatedAngle (hist | edit) ‎[3,926 bytes]LordHenry (talk | contribs) (Created page with "__NOTOC__ {{Useful Function}} This function returns the related angle between one element to another. This is useful to check if a player is on the left side of a vehicle, for example. ==Syntax== <syntaxhighlight lang="lua">float, float getElementRelatedAngle (element thisElement, element targetElement)</syntaxhighlight> ===Required Arguments=== * '''thisElement''': The element whose '''XY position''' will be checked to obtain the angle relative to the other...")
  • 08:37, 17 March 2023RO/getPedClothes (hist | edit) ‎[1,698 bytes]Hydra (talk | contribs) (Created page with "{{Server client function}} __NOTOC__ Această funcție este folosită pentru a vedea hainele, texturile si modelul unui ped ped. ==Sintaxă== <syntaxhighlight lang="lua"> string, string getPedClothes ( ped thePed, int clothesType ) </syntaxhighlight> {{OOP||ped:getClothes||addPedClothes}} ===Argumente Necesare=== *'''thePed:''' ped ale cărui haine vreți să le obțineți. *'''clothesType:''' Tipul/slot de îmbrăcăminte pe care doriți să-l obțineți....")
  • 17:13, 15 March 2023RO/Cum Poti Ajuta (hist | edit) ‎[4,311 bytes]Hydra (talk | contribs) (Created page with "__NOTOC__ Multi Theft Auto are o mulțime de domenii în care ne puteți ajuta. La rândul nostru, vom fi mai mult decât bucuroși să vă ajutăm să începeți cu orice idei pe care le aveți, să le ajutăm să le testăm și, dacă sunt suficient de bune, să le lansăm întregii comunități. Această pagină prezintă domeniile cheie în care ați putea face ceva, desigur, există multe lucruri la care nu ne-am gândit, așa că gândiți-vă în afara cutiei! ==...")
  • 16:40, 15 March 2023RO/Main Page (hist | edit) ‎[9,634 bytes]Hydra (talk | contribs) (Created page with "<div style="display: flex; align-items: center; padding-left: 15px; padding-right: 15px;"> |100px|link=https://wiki.multitheftauto.com/ <div style="margin-left: .5em"> '''Bine ai venit pe wiki-ul Multi Theft Auto''' Pe acest wiki veți găsi o mulțime de informații despre utilizarea Multi Theft Auto. Există multe things you can do to help us îmbunătățiți MTA - creați o hartă, un mod de joc, ajutați la documentare...")
  • 16:27, 15 March 2023RO/getPedArmor (hist | edit) ‎[875 bytes]Hydra (talk | contribs) (Created page with "__NOTOC__ {{Server client function}} Această funcție returnează armura curentă unui ped specificat. ped ==Syntax== <syntaxhighlight lang="lua">float getPedArmor ( ped thePed )</syntaxhighlight> {{OOP||ped:getArmor|armor|setPedArmor}} ===Argumente Necesare=== *'''thePed:''' ped armura cui vrei sa ii verifici ===Returnează=== Un ''float'' cu armură, ''fals'' dacă a fost dat un ped invalid. ==Exemplu== <section name="Client" class="client" show="true"...")
  • 16:20, 15 March 2023RO/getPedAmmoInClip (hist | edit) ‎[1,585 bytes]Hydra (talk | contribs) (Created page with "__NOTOC__ {{Server client function}} Această funcție returnează un număr care conține muniția dintr-o armă specificată a lui ped. Vedeți Informații despre arme ==Syntax== <syntaxhighlight lang="lua"> int getPedAmmoInClip ( ped thePed [, int weaponSlot = current ] ) </syntaxhighlight> {{OOP||ped:getAmmoInClip|ammoInClip}} ===Argumente Necesare=== *'''thePed:''' ped a cărui muniție doriți să verificați. ===Argumente Opționale=== *...")
  • 16:14, 15 March 2023RO/createPed (hist | edit) ‎[3,194 bytes]Hydra (talk | contribs) (Created page with "__NOTOC__ {{Server client function}} Creează un ped în lumea GTA. ==Sintaxă== <section name="Server" class="server" show="true"> <syntaxhighlight lang="lua">ped createPed ( int id model, float x, float y, float z [, float rotație = 0.0, bool sincronizat = true ] )</syntaxhighlight> ===Argumente Necesare=== *'''id model:''' Un număr care specifică modelul pielii GTASA skin ID. *'''x:''' Un număr care reprezintă coordonatele X de pe hartă...")
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