SetVehicleComponentRotation: Difference between revisions

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__NOTOC__
__NOTOC__
{{Client function}}
{{Client function}}
{{Needs_Example}}


{{New feature/item|4.0140|1.3.1|4715|
{{New feature/item|4.0140|1.3.1|4715|
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Return ''true'' if component rotation was set successfully, ''false'' otherwise.
Return ''true'' if component rotation was set successfully, ''false'' otherwise.


==Example==
==Example==  
TODO
'''Example 1:''' This example would change the roatation of the component when the player enters a vehicle. 
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
--TODO
addEventHandler("onClientVehicleEnter", getRootElement(),
    function()
        local theVeh = getPedOccupiedVehicle(localPlayer)
        local getComponent = getVehicleComponents(theVeh) -- returns table with all the components of the vehicle
        if (theVeh) then
    for k in pairs (getComponent) do
        local rx, ry, rz = getVehicleComponentRotation(theVeh, k) --get the rotation of the component
                setVehicleComponentRotation(theVeh, k, rx+10, ry+10, rz+10) -- increases by 10 unit
    end
        end
    end
)
</syntaxhighlight>
</syntaxhighlight>


==See Also==
==See Also==
{{Client_vehicle_functions}}
{{Client_vehicle_functions}}

Revision as of 18:07, 18 January 2014

ADDED/UPDATED IN VERSION 1.3.1 r4715:

This function set component rotation for vehicle.

Syntax

bool setVehicleComponentRotation ( vehicle theVehicle, string theComponent, float rotX, float rotY, float rotZ )

Required Arguments

  • theVehicle: The vehicle you wish to set component rotation.
  • theComponent: A vehicle component (this is the frame name from the model file of the component you wish to modify)
  • rotX: The component's rotation around the x axis in degrees.
  • rotY: The component's rotation around the y axis in degrees.
  • rotZ: The component's rotation around the z axis in degrees.

Returns

Return true if component rotation was set successfully, false otherwise.

Example

Example 1: This example would change the roatation of the component when the player enters a vehicle.

addEventHandler("onClientVehicleEnter", getRootElement(),
    function()
        local theVeh = getPedOccupiedVehicle(localPlayer)
        local getComponent = getVehicleComponents(theVeh) -- returns table with all the components of the vehicle
        if (theVeh) then
	    for k in pairs (getComponent) do
	        local rx, ry, rz = getVehicleComponentRotation(theVeh, k) --get the rotation of the component
                setVehicleComponentRotation(theVeh, k, rx+10, ry+10, rz+10) -- increases by 10 unit
	    end
        end
    end
)

See Also