SetPlayerNametagColor
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This allows you to change the RGB color mixture in the name tags of players.
Syntax
bool setPlayerNametagColor ( player thePlayer, int r, int g, int b )
Required Arguments
thePlayer, int r, int g, int b
- thePlayer: The player whose name tag text you wish to change the color of
- r: The amount of red you want in the mixture of RGB (0-255 is valid)
- g: The amount of green you want in the mixture of RGB (0-255 is valid)
- b: The amount of blue you want in the mixture of RGB (0-255 is valid)
Returns
Returns true if the function was successful, false otherwise.
Example
This will allow a player to change the RGB color mixture of their nickname. Valid RGB is between 0-255.
addCommandHandler ( "nametagcolor", "nametagcolorchange" ) function nametagcolorchange ( player, commandName, r, g, b ) --This is a command handler that activates on text "nametagcolor" in the console. It also asks --the player to provide values for the extra varibles r, g, b after the command name. These will --be the new color mix of RGB to apply to the player's name tag. setPlayerNametagColor ( player, r, g, b ) --Apply the new color mix of RGB to the command handler activator end addCommandHandler ( "nametagcolor", "nametagcolorchange" ) bool setVehicleTurnSpeed ( element vehicle, float rx, float ry, float rz )
See Also
- getAlivePlayers
- getDeadPlayers
- getPlayerACInfo
- getPlayerAnnounceValue
- getPlayerCount
- getPlayerIdleTime
- getPlayerIP
- getPlayerScriptDebugLevel
- getPlayerVersion
- getRandomPlayer
- isPlayerMuted
- redirectPlayer
- resendPlayerACInfo
- resendPlayerModInfo
- setPlayerAnnounceValue
- setPlayerMuted
- setPlayerScriptDebugLevel
- setPlayerTeam
- setPlayerVoiceBroadcastTo
- setPlayerVoiceIgnoreFrom
- setPlayerWantedLevel
- spawnPlayer
- takePlayerScreenShot
Shared
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState