SetPlayerNametagColor: Difference between revisions

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--Apply the new color mix of RGB to the command handler activator
--Apply the new color mix of RGB to the command handler activator
end
end
addCommandHandler ( "nametagcolor", "nametagcolorchange" )
bool setVehicleTurnSpeed ( element vehicle, float rx, float ry, float rz )
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Revision as of 07:42, 11 April 2007

This allows you to change the RGB color mixture in the name tags of players.

Syntax

bool setPlayerNametagColor ( player thePlayer, int r, int g, int b )

Required Arguments

thePlayer, int r, int g, int b

  • thePlayer: The player whose name tag text you wish to change the color of
  • r: The amount of red you want in the mixture of RGB (0-255 is valid)
  • g: The amount of green you want in the mixture of RGB (0-255 is valid)
  • b: The amount of blue you want in the mixture of RGB (0-255 is valid)

Returns

Returns true if the function was successful, false otherwise.

Example

This will allow a player to change the RGB color mixture of their nickname. Valid RGB is between 0-255.

addCommandHandler ( "nametagcolor", "nametagcolorchange" )
function nametagcolorchange ( player, commandName, r, g, b )
--This is a command handler that activates on text "nametagcolor" in the console. It also asks 
--the player to provide values for the extra varibles r, g, b after the command name. These will 
--be the new color mix of RGB to apply to the player's name tag.
setPlayerNametagColor ( player, r, g, b )
--Apply the new color mix of RGB to the command handler activator
end

See Also