SetPlayerNametagColor: Difference between revisions

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__NOTOC__  
__NOTOC__  
<!-- Describe in plain english what this function does. Don't go into details, just give an overview -->
<!-- Describe in plain english what this function does. Don't go into details, just give an overview -->
This fake function is for use with blah & blah and does blahblahblabhalbhl
This allows you to change the RGB color mixture in the name tags of players.


==Syntax==  
==Syntax==  
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===Required Arguments===  
===Required Arguments===  
<!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type -->
<!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type -->
*'''argumentName:''' description
thePlayer, int r, int g, int b
 
*'''thePlayer:''' The player whose name tag text you wish to change the color of
<!-- Only include this section below if there are optional arguments -->
*'''r:''' The amount of red you want in the mixture of RGB (0-255 is valid)
===Optional Arguments===
*'''g:''' The amount of green you want in the mixture of RGB (0-255 is valid)
{{OptionalArg}}
*'''b:''' The amount of blue you want in the mixture of RGB (0-255 is valid)
*'''argumentName2:''' description
*'''argumentName3:''' description


===Returns===
===Returns===
<!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check -->
<!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check -->
Returns ''true'' if blah, ''false'' otherwise.
Returns ''true'' if the function was successful, ''false'' otherwise.


==Example==  
==Example==  
<!-- Explain what the example is in a single sentance -->
<!-- Explain what the example is in a single sentance -->
This example does...
This will allow a player to change the RGB color mixture of their nickname. Valid RGB is between 0-255.
<!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized -->
<!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized -->
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
--This line does...
addCommandHandler ( "nametagcolor", "nametagcolorchange" )
blabhalbalhb --abababa
function nametagcolorchange ( player, commandName, r, g, b )
--This line does this...
--This is a command handler that activates on text "nametagcolor". It also asks that the player
mooo
--provide the r, g, b values after the command name. These will be the new color mix of RGB to
--apply to the player's name tag.
setPlayerNametagColor ( player, r, g, b )
--Apply the new color mix of RGB to the command handler activator
end
</syntaxhighlight>
</syntaxhighlight>


==See Also==
==See Also==
<!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc -->
<!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc -->
{{FunctionArea_functions}}
{{Player_functions}}
[[Category:Incomplete]] -- leave this unless you complete the function
[[Category:Incomplete]] -- leave this unless you complete the function

Revision as of 07:34, 11 April 2007

This allows you to change the RGB color mixture in the name tags of players.

Syntax

bool setPlayerNametagColor ( player thePlayer, int r, int g, int b )

Required Arguments

thePlayer, int r, int g, int b

  • thePlayer: The player whose name tag text you wish to change the color of
  • r: The amount of red you want in the mixture of RGB (0-255 is valid)
  • g: The amount of green you want in the mixture of RGB (0-255 is valid)
  • b: The amount of blue you want in the mixture of RGB (0-255 is valid)

Returns

Returns true if the function was successful, false otherwise.

Example

This will allow a player to change the RGB color mixture of their nickname. Valid RGB is between 0-255.

addCommandHandler ( "nametagcolor", "nametagcolorchange" )
function nametagcolorchange ( player, commandName, r, g, b )
--This is a command handler that activates on text "nametagcolor". It also asks that the player
--provide the r, g, b values after the command name. These will be the new color mix of RGB to
--apply to the player's name tag.
setPlayerNametagColor ( player, r, g, b )
--Apply the new color mix of RGB to the command handler activator
end

See Also

-- leave this unless you complete the function