SetPlayerGravity: Difference between revisions

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<section name="Server" class="server" show="true">
<section name="Server" class="server" show="true">
This example allows the user to type a command to change their gravity:
This example allows the user to type a command to change their gravity:
<syntaxhighlight lang="lua">function consoleSetPlayerGravity ( player, commandName, level ) --Calls the function
<syntaxhighlight lang="lua">
if ( player ) then
function consoleSetPlayerGravity ( thePlayer, commandName, level )
local success = setPlayerGravity ( player, tonumber ( level ) ) --Sets the gravity
if ( thePlayer and level ) then
local success = setPlayerGravity ( thePlayer, tonumber ( level ) ) -- Sets the gravity
if (not success) then
if (not success) then
outputConsole( "Failed to set player gravity", player ) --If it can't be set, this message will show
outputConsole( "Failed to set player gravity", thePlayer ) -- If it can't be set, this message will show
end
end
end
end

Revision as of 11:08, 16 August 2007

Description

This function sets the gravity level of a player.

Syntax

setPlayerGravity ( player thePlayer, float level )

Required Arguments

  • thePlayer: The player whose gravity to change.
  • level: The level of gravity ( default is 0.008 )

Example

Click to collapse [-]
Server

This example allows the user to type a command to change their gravity:

function consoleSetPlayerGravity ( thePlayer, commandName, level )
	if ( thePlayer and level ) then
		local success = setPlayerGravity ( thePlayer, tonumber ( level ) )  -- Sets the gravity
		if (not success) then
			outputConsole( "Failed to set player gravity", thePlayer )  -- If it can't be set, this message will show
		end
	end
end
addCommandHandler ( "setplayergravity", consoleSetPlayerGravity )

See Also