SetMarkerIcon: Difference between revisions

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==Syntax==
==Syntax==
<syntaxhighlight lang="lua">bool setMarkerIcon ( marker marker, int icon )</syntaxhighlight>
<syntaxhighlight lang="lua">bool setMarkerIcon ( marker theMarker, int icon )</syntaxhighlight>


===Required Arguments===
===Required Arguments===
* '''marker''': A [[marker]] class referencing the specified marker.
* '''theMarker''': A [[marker]] class referencing the specified marker.
* '''icon''': An integer (whole number) referring to the type of icon (see below).
* '''icon''': An integer (whole number) referring to the type of icon (see below).



Revision as of 07:58, 19 June 2007

Dialog-information.png This article needs checking.

Reason(s): Didn't work with:

root = getRootElement ()

addEventHandler ( "onResourceStart", root, "ResourceStart" )
function ResourceStart ( name, root )
marker1 = createMarker ( 1935.0825, -1709.9506, 151.77 )
setMarkerIcon ( marker1, "arrow" )
end

??--Ransom 20:00, 10 April 2007 (CDT)


Description

This function sets an ID number that corresponds to a particular visual style of marker.

Syntax

bool setMarkerIcon ( marker theMarker, int icon )

Required Arguments

  • theMarker: A marker class referencing the specified marker.
  • icon: An integer (whole number) referring to the type of icon (see below).

Acceptable icon values

  • "none": No icon
  • "arrow": Arrow icon
  • "finish": Finish (end-race) icon

Example

marker = createMarker ( 1000, 1000,1000, 0, 255, 0, 0 ) 
setMarkerIcon ( marker, "finish" )

See Also