SetMarkerIcon: Difference between revisions

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__NOTOC__
__NOTOC__
==Description==
{{Server client function}}
This function sets the icon type for a marker.
This function allows changing the icon of a checkpoint marker.


==Syntax==
==Syntax==
<syntaxhighlight lang="lua">bool setMarkerIcon ( marker marker, int icon )</syntaxhighlight>
<syntaxhighlight lang="lua">
bool setMarkerIcon ( marker theMarker, string icon )
</syntaxhighlight>
{{OOP||[[Marker]]:setIcon|icon|getMarkerIcon}}


===Required Arguments===
===Required Arguments===
* '''marker''': A [[marker]] class referencing the specified marker.
* '''theMarker:''' The [[marker]] to change the visual style of
* '''icon''': An integer (whole number) referring to the icon of marker (see below).
* '''icon:''' A string referring to the type of icon, acceptable values are:
 
**'''"none"''': No icon
==Acceptable icon values==
**'''"arrow"''': Arrow icon
* '''0''': No icon
**'''"finish"''': Finish icon (at end of race)
* '''1''': Arrow icon
* '''2''': Finish icon


==Example==
==Example==
<syntaxhighlight lang="lua">marker = createMarker ( 1000, 1000, 1000, "checkpoint", 255, 0, 0 )  
This example creates a finish marker as you'd expect for the end of a race.
setMarkerIcon ( marker, 1 )</syntaxhighlight>
<syntaxhighlight lang="lua">
local newMarker = createMarker ( 0, 0, 2, "checkpoint", 1, 255, 0, 0)  
setMarkerIcon ( newMarker, "finish" )
</syntaxhighlight>


==See Also==
==See Also==
{{Marker functions}}
{{Marker functions}}

Latest revision as of 13:02, 10 October 2023

This function allows changing the icon of a checkpoint marker.

Syntax

bool setMarkerIcon ( marker theMarker, string icon )

OOP Syntax Help! I don't understand this!

Method: Marker:setIcon(...)
Variable: .icon
Counterpart: getMarkerIcon


Required Arguments

  • theMarker: The marker to change the visual style of
  • icon: A string referring to the type of icon, acceptable values are:
    • "none": No icon
    • "arrow": Arrow icon
    • "finish": Finish icon (at end of race)

Example

This example creates a finish marker as you'd expect for the end of a race.

local newMarker = createMarker ( 0, 0, 2, "checkpoint", 1, 255, 0, 0) 
setMarkerIcon ( newMarker, "finish" )

See Also