SetCameraGoggleEffect: Difference between revisions

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bool setCameraGoggleEffect ( string goggleEffect )
bool setCameraGoggleEffect ( string goggleEffect )
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{{OOP||[[camera]]:setGoggleEffect|GoggleEffect|getCameraGoggleEffect{}
{{OOP||[[camera]]:setGoggleEffect|GoggleEffect|getCameraGoggleEffect}}
===Required Arguments===
===Required Arguments===
*'''goggleEffect''': the goggle effect you wish to set
*'''goggleEffect''': the goggle effect you wish to set

Revision as of 21:19, 5 October 2014

This function allows you to set the camera's current goggle effect. This means you can activate nightvision or infrared effects by script

Syntax

bool setCameraGoggleEffect ( string goggleEffect )

OOP Syntax Help! I don't understand this!

Method: camera:setGoggleEffect(...)
Variable: .GoggleEffect
Counterpart: getCameraGoggleEffect


Required Arguments

  • goggleEffect: the goggle effect you wish to set
  • normal: No camera goggle effect
  • nightvision: Nightvision camera
  • thermalvision: Infrared camera

Returns

  • true if the effect was set correctly.
  • false otherwise.

Example

function nightvision()
    if (getCameraGoggleEffect() == "normal") then
        setCameraGoggleEffect("nightvision")
    elseif (getCameraGoggleEffect() == "nightvision") then
        setCameraGoggleEffect("normal")
    end
end

addCommandHandler("nightvision", nightvision)

See Also

Shared