SetAccountPassword: Difference between revisions

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__NOTOC__
__NOTOC__
{{Server function}}
{{Server function}}
<!-- Describe in plain english what this function does. Don't go into details, just give an overview -->
This function sets the password of the specified account.
This fake function is for use with blah & blah and does blahblahblabhalbhl


==Syntax==  
==Syntax==  
<!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd -->
<!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd -->
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
returnType functionName ( arguments )
bool setAccountPassword(account theAccount, string password)
</syntaxhighlight>  
</syntaxhighlight>  


===Required Arguments===  
===Required Arguments===  
<!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type -->
<!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type -->
*'''argumentName:''' description
*'''theAccount:''' the account whos password you want to set
 
*'''password:''' the password
<!-- Only include this section below if there are optional arguments -->
===Optional Arguments===
{{OptionalArg}}
*'''argumentName2:''' description
*'''argumentName3:''' description


===Returns===
===Returns===
<!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check -->
<!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check -->
Returns ''true'' if blah, ''false'' otherwise.
Returns ''true'' if the password was set corrently, ''false'' otherwise.


==Example==  
==Example==  
<!-- Explain what the example is in a single sentance -->
<!-- Explain what the example is in a single sentance -->
This example does...
This example allows a user to change their password with a command.
<!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized -->
<!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized -->
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
--This line does...
function ChangePlayerPassword(player,command,oldpass,newpass)
blabhalbalhb --abababa
-- get the account the player is currently logged into
--This line does this...
local account = getClientAccount(player)
mooo
if (account) then
-- if its only a guest account, do not allow the password to be changed
if (isGuestAccount(account)) then
outputChatBox("You must be logged into an account to change your password.",player)
-- end the function
return
end
-- check that the old password is correct
local password_check = getAccount(getPlayerUserName(player),oldpass)
if (oldpass==password_check) then
-- check the length of the new password
if (string.len(newpass)>=5) then
setAccountPassword(account,newpass)
else
outputChatBox("Your new password must be at least 5 characters long.",player)
end
else
outputChatBox("Old password invalid.",player)
end
end
 
addCommandHandler("changepass",ChangePlayerPassword)
</syntaxhighlight>
</syntaxhighlight>


==See Also==
==See Also==
{{Account functions}}
{{Account functions}}
[[Category:Incomplete]]

Revision as of 15:47, 12 February 2008

This function sets the password of the specified account.

Syntax

bool setAccountPassword(account theAccount, string password)

Required Arguments

  • theAccount: the account whos password you want to set
  • password: the password

Returns

Returns true if the password was set corrently, false otherwise.

Example

This example allows a user to change their password with a command.

function ChangePlayerPassword(player,command,oldpass,newpass)
	-- get the account the player is currently logged into
	local account = getClientAccount(player)
	if (account) then
		-- if its only a guest account, do not allow the password to be changed
		if (isGuestAccount(account)) then
			outputChatBox("You must be logged into an account to change your password.",player) 
			-- end the function
			return
		end
		
		-- check that the old password is correct
		local password_check = getAccount(getPlayerUserName(player),oldpass)
		if (oldpass==password_check) then
			-- check the length of the new password
			if (string.len(newpass)>=5) then
				setAccountPassword(account,newpass)
			else
				outputChatBox("Your new password must be at least 5 characters long.",player)
			end
		else
			outputChatBox("Old password invalid.",player)
		end
	end

addCommandHandler("changepass",ChangePlayerPassword)

See Also