Server Scripting Events: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 21: Line 21:
void [[onPlayerSpawn]] ( [[spawnpoint]] spawnpoint )
void [[onPlayerSpawn]] ( [[spawnpoint]] spawnpoint )


void [[onPlayerWasted]] ( [[player]] killer, int weapon )
void [[onPlayerWasted]] ( int totalammo, [[player]] killer, int killerweapon )


void [[onPlayerEnterVehicle]] ( [[vehicle]] vehicle, int seat, [[player]] jacked )
void [[onPlayerEnterVehicle]] ( [[vehicle]] vehicle, int seat, [[player]] jacked )

Revision as of 16:41, 6 May 2006

Template:Critical Update

This is a list of scripting events that currently exist. More will come soon.

void onElementDataChange ( string name )

void onMapLoad ( string name, element root )

void onMapUnload ()

void onMarkerHit ( player hitplayer )

void onPlayerConsole ( string message )

void onPlayerChat ( string message )

void onPlayerJoin ()

void onPlayerQuit ()

void onPlayerSpawn ( spawnpoint spawnpoint )

void onPlayerWasted ( int totalammo, player killer, int killerweapon )

void onPlayerEnterVehicle ( vehicle vehicle, int seat, player jacked )

void onPlayerExitVehicle ( vehicle vehicle, int reason, player jacker )

void onPickupSpawn ()

void onPickupHit ( player player )

void onSpawnpointUse ( player player )