Server Scripting Events: Difference between revisions

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void [[onPlayerQuit]] ()
void [[onPlayerQuit]] ()
void [[onPlayerSpawn]] ( [[spawnpoint]] spawnpoint )


void [[onPlayerWasted]] ( [[player]] killer, int weapon )
void [[onPlayerWasted]] ( [[player]] killer, int weapon )

Revision as of 15:20, 25 April 2006

Template:Critical Update

This is a list of scripting events that currently exist. More will come soon.

void onPlayerConsole ( string message )

void onPlayerChat ( string message )

void onPlayerJoin ()

void onPlayerQuit ()

void onPlayerSpawn ( spawnpoint spawnpoint )

void onPlayerWasted ( player killer, int weapon )

void onPlayerEnterVehicle ( vehicle vehicle, int seat, player jacked )

void onPlayerExitVehicle ( vehicle vehicle, int reason, player jacker )

void onPickupSpawn ()

void onPickupHit ( player player )

void onMapLoad ( string name, element root )

void onMapUnload ()

void onSpawnpointUse ( player player )