Resource:Scoreboard: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
m (setScoreboardForced is triggered from server and the function specified was the triggered clientside function.)
m (redirecting to the resource that's currently used as a scoreboard)
 
(3 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{Resource page}}
#REDIRECT [[Resource:dxscoreboard]]
__NOTOC__
The scoreboard displays connected players, teams, pings and other data in a gridlist for players ingame. It also has a javascript-enabled web interface, so it can be viewed from a browser.
 
When you add a column to the scoreboard, it's linked to the element data field of the same name, so if you add the "score" column, element data in the field "score" will be shown for all players and teams.
 
==Exported serverside functions==
You can call them from another resource using call():
<syntaxhighlight lang="lua">call(getResourceFromName("scoreboard"), "addScoreboardColumn", "wanted level")</syntaxhighlight>
 
<syntaxhighlight lang="lua">
bool addScoreboardColumn( string columnName, [ element visibleToElement = getRootElement(), int columnPosition = #columns - 1, float columnSize = 0.1 ] )
bool removeScoreboardColumn( string columnName )
bool setPlayerScoreboardForced( player thePlayer, bool forced )
table getScoreboardColumns( ) --returns an ordered array of {name=columnName,size=columnSize} entries
bool resetScoreboardColumns( ) --leaves only "name, ping"
</syntaxhighlight>
 
==Issues/TODO==
*Columns name must be unique, you can't add a column with the same name to different elements yet
*Scoreboard data for web listing is being sent all at once, should allow sending of separate chunks

Latest revision as of 11:09, 18 May 2012