Resource:Handling Editor: Difference between revisions

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{{Resource page}}
#REDIRECT [[Resource:Hedit]]
The MTA Ingame Handling Editor (shortly hedit or ahe) is an open source resource being developed for MTA 1.1.
You can see and download the latest version on the [http://code.google.com/p/hedit/ Google Code project]. <br><br>
'''[http://forum.mtasa.com/viewtopic.php?f=108&t=30494/ Be sure to see the forumtopic for all information!]'''
 
==Exported Functions==
 
===getDefaultHandling===
<section name="Server" class="both" show="true">
This function is used to get the default handling of some vehicle. While getOriginalHandling returns the default handling by San Andreas, this function returns the default handling which has been set by the Handling Editor. If the editor did not load any custom handlings as default, this function will return the same as getOriginalHandling.
 
==Syntax==
<syntaxhighlight lang="lua">
table getDefaultHandling ( element theVehicle )
</syntaxhighlight>
 
==Required Arguments==
*'''theVehicle''':  The vehicle you wish to get the default handling of
 
==Returns==
Returns a table containing the default handling, false otherwise.
</section>
 
===importVehicleHandling===
<section name="Server" class="server" show="true">
This function is used to import the handling set of all vehicles with the specified model ID.
 
==Syntax==
<syntaxhighlight lang="lua">
bool importVehicleHandling ( element theVehicle, string/table data )
</syntaxhighlight>
 
==Required Arguments==
*'''theVehicle''':  The vehicle you wish to set the handling of
*'''data''': A string if you want to load a handling.cfg line, or a table containing valid handlingProperties and data.
 
==Returns==
Returns '''true''' if the handling was set successfully, '''false''' otherwise.
</section>
 
==Exported Events==
===onVehicleHandlingChange===
<section name="Server" class="server" show="true">
This event is called when someone changes some handling from any vehicle.
 
==Parameters==
<syntaxhighlight lang="lua">
element thePlayer, string hProperty, var oldValue, var newValue, string fullName
</syntaxhighlight>
*'''thePlayer:''' The player who changed the handling
*'''hProperty:''' The handling property which has been changed
*'''oldValue:''' The old value of the changed property
*'''newValue:''' The new value of the changed property
*'''fullName:''' The full name of the changed property
 
==Source==
The [[event system#Event source|source]] of this event is the vehicle element that got changed.
</section>
 
===onClientVehicleHandlingChange===
<section name="Client" class="client" show="true">
This event is called when you change some handling from any vehicle.
 
==Parameters==
<syntaxhighlight lang="lua">
string hProperty, var oldValue, var newValue, string fullName
</syntaxhighlight>
*'''hProperty:''' The handling property which has been changed
*'''oldValue:''' The old value of the changed property
*'''newValue:''' The new value of the changed property
*'''fullName:''' The full name of the changed property
 
==Source==
The [[event system#Event source|source]] of this event is the vehicle element that got changed.
</section>
 
==See also==
[http://www.code.google.com/p/hedit/ Google Code Project] - See and get the latest changes here.<br>
[http://forum.mtasa.com/viewtopic.php?f=108&t=30494 Official Forum Topic] - The place for discussing this project.<br>
[http://www.youtube.com/user/SilentStrikeMTA?feature=mhsn#p/p Youtube playlist] - Full playlist of all development video's of the handling editor.

Latest revision as of 13:01, 19 January 2014

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