Resource:Exp system: Difference between revisions

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==Returns==
==Returns==
Returns a number with with the level of the player.
Returns a number with the level of the player.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
addCommandHandler ( "mylevel",
addCommandHandler ( "mylevel",
function ( thePlayer )
function ( thePlayer )
                 local myExp = exports.exp_system:getPlayerLevel ( thePlayer )
                 local myLevel = exports.exp_system:getPlayerLevel ( thePlayer )
outputChatBox ( "Your level is: ".. myLevel, thePlayer )
outputChatBox ( "Your level is: ".. myLevel, thePlayer )
end
end
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function ( thePlayer, commandName, theLevel )
function ( thePlayer, commandName, theLevel )
                 local theLevel = tonumber ( theLevel ) or 1
                 local theLevel = tonumber ( theLevel ) or 1
exports.exp_system:setPlayerLevel ( thePlayer, theLEvel )
exports.exp_system:setPlayerLevel ( thePlayer, theLevel )
end
end
)
)
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</section>
</section>
<section name="Server" class="server" show="true">
<section name="Server" class="server" show="true">
This function is used to get a account level.
This function is used to get an account level.


==Syntax==
==Syntax==
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==Returns==
==Returns==
Returns a number with with the level of the player.
Returns a number with with the level of the account.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
addCommandHandler ( "mylevel",
addCommandHandler ( "mylevel",
Line 144: Line 144:


<section name="Server" class="server" show="true">
<section name="Server" class="server" show="true">
This function is used to set a player level.
This function is used to set an account level.


==Syntax==
==Syntax==
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local account = getPlayerAccount ( thePlayer )
local account = getPlayerAccount ( thePlayer )
                 local theLevel = tonumber ( theLevel ) or 1
                 local theLevel = tonumber ( theLevel ) or 1
exports.exp_system:setAccountLevel ( account, theLEvel )
exports.exp_system:setAccountLevel ( account, theLevel )
end
end
)
)
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<section name="Server" class="server" show="true">
<section name="Server" class="server" show="true">
This function is used to get a player experience.
This function is used to get an account experience.


==Syntax==
==Syntax==
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</section>
</section>
<section name="Server" class="server" show="true">
<section name="Server" class="server" show="true">
This function is used to set a player experience.
This function is used to set an account experience.


==Syntax==
==Syntax==
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                 local theExp = tonumber ( theExp ) or 0
                 local theExp = tonumber ( theExp ) or 0
exports.exp_system:setAccountEXP ( account, theExp )
exports.exp_system:setAccountEXP ( account, theExp )
end
)
</section>
<section name="Server" class="server" show="true">
This function is used to refresh the levels.
==Syntax==
<syntaxhighlight lang="lua">
bool loadLevelsFromXML( )
</syntaxhighlight>
==Required Arguments==
*'''None'''
==Example==
<syntaxhighlight lang="lua">
addCommandHandler ( "refreshlevels",
function ( )
exports.exp_system:loadLevelsFromXML ( )
end
)
</section>
<section name="Server" class="server" show="true">
This function is used to obtain the name and experience required of a level.
==Syntax==
<syntaxhighlight lang="lua">
getLevelData ( int theLevel )
</syntaxhighlight>
==Required Arguments==
*'''theLevel'''
==Returns==
Returns the name of the level and the experience required.
==Example==
<syntaxhighlight lang="lua">
addCommandHandler ( "getleveldata",
function ( thePlayer )
local level = exports.exp_system:getPlayerLevel ( thePlayer )
local name, expreq = exports.exp_system:getLevelData ( level )
outputChatBox ( name ..": ".. expreq, thePlayer )
end
end
)
)
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The [[event system#Event source|source]] of this event is the [[player]] who leveled UP.
The [[event system#Event source|source]] of this event is the [[player]] who leveled UP.
</section>
</section>
=See also=
[http://community.mtasa.com/index.php?p=resources&s=details&id=1253 Download page]<br>
[[Category:Resource]]

Latest revision as of 21:05, 16 October 2013

A level/experience system made from scratch by Castillo.
It uses SQLite to save level and experience.

Exported Functions

Click to collapse [-]
Server

This function is used to get a player level.

Syntax

bool getPlayerLevel ( player thePlayer )

Required Arguments

  • thePlayer: The player element you wish you get the level.

Returns

Returns a number with the level of the player. <syntaxhighlight lang="lua"> addCommandHandler ( "mylevel", function ( thePlayer )

               local myLevel = exports.exp_system:getPlayerLevel ( thePlayer )

outputChatBox ( "Your level is: ".. myLevel, thePlayer ) end )

Click to collapse [-]
Server

This function is used to set a player level.

Syntax

bool setPlayerLevel ( player thePlayer, int theLevel )

Required Arguments

  • thePlayer: The player element you wish you set the level.
  • theLevel: The level you want to set.

Returns

Returns a bool, whether the level was set successfully or not. <syntaxhighlight lang="lua"> addCommandHandler ( "setmylevel", function ( thePlayer, commandName, theLevel )

               local theLevel = tonumber ( theLevel ) or 1

exports.exp_system:setPlayerLevel ( thePlayer, theLevel ) end )

Click to collapse [-]
Server

This function is used to get a player experience.

Syntax

bool getPlayerEXP ( player thePlayer )

Required Arguments

  • thePlayer: The player element you wish you get the experience.

Returns

Returns a number with with the experience of the player.

Example

<syntaxhighlight lang="lua"> addCommandHandler ( "myexp", function ( thePlayer )

               local myExp = exports.exp_system:getPlayerEXP ( thePlayer )

outputChatBox ( "Your experience is: ".. myExp, thePlayer ) end )

Click to collapse [-]
Server

This function is used to set a player experience.

Syntax

bool setPlayerEXP ( player thePlayer, int theExperience )

Required Arguments

  • thePlayer: The player element you wish you set the experience.
  • theExperience: The exprience you want to set.

Returns

Returns a bool, whether the experience was set successfully or not.

Example

<syntaxhighlight lang="lua"> addCommandHandler ( "setmyexp", function ( thePlayer, commandName, theExp )

               local theExp = tonumber ( theExp ) or 0

exports.exp_system:setPlayerEXP ( thePlayer, theExp ) end )

Click to collapse [-]
Server

This function is used to give a player experience.

Syntax

bool addPlayerEXP ( player thePlayer, int theExperience )

Required Arguments

  • thePlayer: The player element you wish you to give the experience.
  • theExperience: The exprience you want to give.

Returns

Returns a bool, whether the experience was given successfully or not.

Example

<syntaxhighlight lang="lua"> addEvent ( "onZombieWasted", true ) addEventHandler ( "onZombieWasted", root, function ( theKiller ) exports.exp_system:addPlayerEXP ( theKiller, 5 ) end )

Click to collapse [-]
Server

This function is used to get an account level.

Syntax

bool getAccountLevel ( account theAccount )

Required Arguments

  • theAccount: The player element you wish you get the level.

Returns

Returns a number with with the level of the account. <syntaxhighlight lang="lua"> addCommandHandler ( "mylevel", function ( thePlayer ) local account = getPlayerAccount ( thePlayer )

               local myExp = exports.exp_system:getAccountLevel ( account )

outputChatBox ( "Your account level is: ".. myLevel, thePlayer ) end )

Click to collapse [-]
Server

This function is used to set an account level.

Syntax

bool setAccountLevel ( account theAccount, int theLevel )

Required Arguments

  • theAccount: The player element you wish you set the level.
  • theLevel: The level you want to set.

Returns

Returns a bool, whether the level was set successfully or not. <syntaxhighlight lang="lua"> addCommandHandler ( "setmylevel", function ( thePlayer, commandName, theLevel ) local account = getPlayerAccount ( thePlayer )

               local theLevel = tonumber ( theLevel ) or 1

exports.exp_system:setAccountLevel ( account, theLevel ) end )

Click to collapse [-]
Server

This function is used to get an account experience.

Syntax

bool getAccountEXP ( account theAccount )

Required Arguments

  • theAccount: The player element you wish you get the experience.

Returns

Returns a number with with the experience of the player.

Example

<syntaxhighlight lang="lua"> addCommandHandler ( "myexp", function ( thePlayer ) local account = getPlayerAccount ( thePlayer )

               local myExp = exports.exp_system:getAccountEXP ( account )

outputChatBox ( "Your account experience is: ".. myExp, thePlayer ) end )

Click to collapse [-]
Server

This function is used to set an account experience.

Syntax

bool setAccountEXP ( account theAccount, int theExperience )

Required Arguments

  • theAccount: The player element you wish you set the experience.
  • theExperience: The exprience you want to set.

Returns

Returns a bool, whether the experience was set successfully or not.

Example

<syntaxhighlight lang="lua"> addCommandHandler ( "setmyexp", function ( thePlayer, commandName, theExp ) local account = getPlayerAccount ( thePlayer )

               local theExp = tonumber ( theExp ) or 0

exports.exp_system:setAccountEXP ( account, theExp ) end )

Click to collapse [-]
Server

This function is used to refresh the levels.

Syntax

bool loadLevelsFromXML( )

Required Arguments

  • None

Example

<syntaxhighlight lang="lua"> addCommandHandler ( "refreshlevels", function ( ) exports.exp_system:loadLevelsFromXML ( ) end )

Click to collapse [-]
Server

This function is used to obtain the name and experience required of a level.

Syntax

getLevelData ( int theLevel )

Required Arguments

  • theLevel

Returns

Returns the name of the level and the experience required.

Example

<syntaxhighlight lang="lua"> addCommandHandler ( "getleveldata", function ( thePlayer ) local level = exports.exp_system:getPlayerLevel ( thePlayer ) local name, expreq = exports.exp_system:getLevelData ( level ) outputChatBox ( name ..": ".. expreq, thePlayer ) end )

Custom Events

Click to collapse [-]
Server

This event is called when a player level changes.

Syntax

event onPlayerChangeLevel

Parameters

  • oldLevel: The player old level.
  • newLevel: The player new level.

Source

The source of this event is the player whose level changed.

Click to collapse [-]
Server

This event is called when a player level UP.

Syntax

event onPlayerLevelUP

Parameters

  • oldLevel: The player old level.
  • newLevel: The player new level.

Source

The source of this event is the player who leveled UP.

See also

Download page