RemovePlayerFromVehicle: Difference between revisions

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[[Category:Incomplete]]
__NOTOC__
{{Server function}}
{{Deprecated|removePedFromVehicle}}


__NOTOC__
This function removes a player from a vehicle immediately. This works for drivers and passengers. Note that this removes the player from the vehicle and puts him in the exact position where the command was initiated.
This fake function is for use with blah & blah and does blahblahblabhalbhl


==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
bool removePlayerFromVehicle ( element player )           
bool removePlayerFromVehicle ( player thePlayer )           
</syntaxhighlight>  
</syntaxhighlight>  


===Required Arguments===  
===Required Arguments===  
*'''argumentName:''' description
*'''thePlayer:''' The player you wish to remove from a vehicle
 
===Optional Arguments===
{{OptionalArg}}
*'''argumentName2:''' descriptiona
*'''argumentName3:''' description


===Returns===
===Returns===
Returns ''true'' if blah, ''false'' otherwise.
Returns ''true'' if the operation was successful, ''false'' otherwise.


==Example==  
==Example==  
This example does...
This example forces a player out of a police vehicle if he is not a policeman.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
--This line does...
local policevehicles = { [596]=true, [597]=true, [598]=true, [599]=true }  -- make a table of police vehicle IDs
blabhalbalhb --abababa
local policeskins = { [283]=true, [284]=true, [285]=true, [286]=true }    -- make a table of police skin IDs
--This line does this...
function enterVehicle ( theVehicle, seat, jacked )                        -- when a player enters a vehicle
mooo
    local skinID = getPlayerSkin ( source )                                -- get his skin ID
    local vehID = getVehicleID ( theVehicle )
    if policevehicles[vehID] and not policeskins[skinID] then              -- if the vehicle is one of 4 police cars, and the skin is not a police skin
        removePlayerFromVehicle ( source )                                -- force the player out of the vehicle
        outputChatBox ( "Only policemen can enter police cars!", source )  -- and tell the player why
    end
end
addEventHandler ( "onPlayerEnterVehicle", root, enterVehicle ) -- add an event for onPlayerEnterVehicle
</syntaxhighlight>
</syntaxhighlight>


==See Also==
==See Also==
{{FunctionArea_Functions}}
{{Vehicle functions}}

Latest revision as of 08:13, 4 November 2020

Emblem-important.png This function is deprecated. This means that its use is discouraged and that it might not exist in future versions.

Please use removePedFromVehicle instead.


This function removes a player from a vehicle immediately. This works for drivers and passengers. Note that this removes the player from the vehicle and puts him in the exact position where the command was initiated.

Syntax

bool removePlayerFromVehicle ( player thePlayer )           

Required Arguments

  • thePlayer: The player you wish to remove from a vehicle

Returns

Returns true if the operation was successful, false otherwise.

Example

This example forces a player out of a police vehicle if he is not a policeman.

local policevehicles = { [596]=true, [597]=true, [598]=true, [599]=true }  -- make a table of police vehicle IDs
local policeskins = { [283]=true, [284]=true, [285]=true, [286]=true }     -- make a table of police skin IDs
function enterVehicle ( theVehicle, seat, jacked )                         -- when a player enters a vehicle
    local skinID = getPlayerSkin ( source )                                -- get his skin ID
    local vehID = getVehicleID ( theVehicle )
    if policevehicles[vehID] and not policeskins[skinID] then              -- if the vehicle is one of 4 police cars, and the skin is not a police skin
        removePlayerFromVehicle ( source )                                 -- force the player out of the vehicle
        outputChatBox ( "Only policemen can enter police cars!", source )  -- and tell the player why
    end
end
addEventHandler ( "onPlayerEnterVehicle", root, enterVehicle ) -- add an event for onPlayerEnterVehicle

See Also