RemovePlayerFromVehicle: Difference between revisions

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__NOTOC__  
{{Server function}}
This function removes a player from a vehicle immediately. This works for drivers and passengers. Note that this removes the player from the vehicle and puts him in the exact position where the command was initiated.
__NOTOC__
This function removes a player from a vehicle immediately. This works for drivers and passengers. Note that this removes the player from the vehicle and puts him in the exact position where the command was initiated.


==Syntax==  
==Syntax==  
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This example forces a player out of a police vehicle if he is not a policeman.
This example forces a player out of a police vehicle if he is not a policeman.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
local policevehicles = { [596]=true,[597]=true,[598]=true,[599]=true } --make a table of police vehicle IDs
local policevehicles = { [596]=true, [597]=true, [598]=true, [599]=true } -- make a table of police vehicle IDs
local policeskins = { [283]=true,[284]=true,[285]=true,[286]=true } --make a table of police skin IDs
local policeskins = { [283]=true, [284]=true, [285]=true, [286]=true }     -- make a table of police skin IDs
addEventHandler ( "onPlayerEnterVehicle", getRootElement(), "enterVehicle" ) --add an event for onPlayerEnterVehicle
function enterVehicle ( theVehicle, seat, jacked )                         -- when a player enters a vehicle
function enterVehicle ( vehicle, seat, jacked ) --when a player enters a vehicle
     local skinID = getPlayerSkin ( source )                               -- get his skin ID
     local skinID = getPlayerSkin ( source ) --get his skin ID
     local vehID = getVehicleID ( theVehicle )
     local vehID = getVehicleID ( vehicle )
     if policevehicles[vehID] and not policeskins[skinID] then             -- if the vehicle is one of 4 police cars, and the skin is not a police skin
     if policevehicles[vehID] and not policeskins[skinID] then --if the vehicle is one of 4 police cars, and the skin is not a police skin
         removePlayerFromVehicle ( source )                                 -- force the player out of the vehicle
         removePlayerFromVehicle ( source )--force the player out of the vehicle
         outputChatBox ( "Only policemen can enter police cars!", source ) -- and tell the player why
         outputChatBox ( "Only policemen can enter police cars!", source ) --and tell the player why
     end
     end
end
end
addEventHandler ( "onPlayerEnterVehicle", getRootElement(), enterVehicle ) -- add an event for onPlayerEnterVehicle
</syntaxhighlight>
</syntaxhighlight>


==See Also==
==See Also==
{{Vehicle functions}}
{{Vehicle functions}}

Revision as of 17:43, 16 August 2007

This function removes a player from a vehicle immediately. This works for drivers and passengers. Note that this removes the player from the vehicle and puts him in the exact position where the command was initiated.

Syntax

bool removePlayerFromVehicle ( player thePlayer )           

Required Arguments

  • thePlayer: The player you wish to remove from a vehicle

Returns

Returns true if the operation was successful, false otherwise.

Example

This example forces a player out of a police vehicle if he is not a policeman.

local policevehicles = { [596]=true, [597]=true, [598]=true, [599]=true }  -- make a table of police vehicle IDs
local policeskins = { [283]=true, [284]=true, [285]=true, [286]=true }     -- make a table of police skin IDs
function enterVehicle ( theVehicle, seat, jacked )                         -- when a player enters a vehicle
    local skinID = getPlayerSkin ( source )                                -- get his skin ID
    local vehID = getVehicleID ( theVehicle )
    if policevehicles[vehID] and not policeskins[skinID] then              -- if the vehicle is one of 4 police cars, and the skin is not a police skin
        removePlayerFromVehicle ( source )                                 -- force the player out of the vehicle
        outputChatBox ( "Only policemen can enter police cars!", source )  -- and tell the player why
    end
end
addEventHandler ( "onPlayerEnterVehicle", getRootElement(), enterVehicle ) -- add an event for onPlayerEnterVehicle

See Also